Elementals have been around for a long time. In many games they unveiled their impressive powers, and reflected their mystical origin no one cared about. It is time for a remake.
Magic is a blessing and curse, life and death, birth and undoing, a goal and a way.
Thus do the spirits of the six elements take form beyond the norm of elementals of genre fantasy.
Manufacted during the heyday of the Old World, these rods contain the elemental power of flame.
An emerald, the size of three fists, and burning with an inner light. A most worthy prize for any adventuring party.
Real world scientists have accidentally opened a tear in the fabric of reality, transporting their laboratory into the game world. Unable to repair and/or refuel their equipment in this (to their minds) primitive world they are now trapped.