Crafted from the leg bone of the slain wyrm Ashirkelenge, this rod has tremendous magical power in the right hands.
The skull of the dragon of dark illusions
The Wizards of the Guild have found the remains of the legendary dragon Alturgerax, but they're not sharing!
A den of mercenaries, murderers, bounty hunters and thieves…
Tales are leaking from below the Iron Hills, that an unnamed winged terror can be seen on the sky on the darkest of nights. What creature it is, nobody knows, but some of the disappearances in the harsh place are said to be its work. If the moon is hidden, nightly travellers are warned to stay from roads and open places.
Life in the Two Kingdoms is polarized between the now seemingly endless conflict between the noble elves of Elvindorm and the ruthless Sidious Prax and her allies. While this is the dominant conflict, by no means is it the only one. East of these two powers, beyond the paling of the Jokulsmorder, the land is desolate and savage, with survival being a greater concern that ideals and politics. This is the hardscrabble soil that the township of Draachenhaur grew from.
Nothing comes from nothing, or so they say.
So how do you power those "always on" items?
In a new town for the first time, the White Raccoon Lodge looks like a comfortable place to spend the night. The owner, however, makes sure to explain to you that there is a curfew after sundown and the door will be locked... from the outside. "We don't want anyone being caught out on the streets after dark," he says.
Now that you think of it, all the doors in this small town did have a crossbar on the outside rather than the inside... You wonder what goes on at night...