Portraying artificial intelligence as NPCs in a game
KiKi is a common type of synthetic intelligence program found in the Cosmic Era. KiKi is considered malware.
Carry-All's are the go to military transports in the Cosmic Era
Large glass domes are popular in pulp science fiction, covering alien cities, protecting the last cities of man from a ruined and scorched earth, and providing sky lights for space stations and habitats.
A Federation black budget research and development center, and one of the most advanced shipwrights in the Solar System
30 cybernetic eyes for cyborgs.
The Third Eye was opened in the wake of the Second Renaissance, and with it, man's perception.
Med-pods, med-bays, and a dozen trade marked names, all for the technomagical healing bed.
The Floating World, the domain of the Hikikomori
There are many grim projections for the Cosmic Era, and far from being the most horrific or exotic, the Universe 26 model has a frighteningly real chance of happening.
Mentats, mentons, and cymeks, the synchronization of the human mind and the computer
Because I freaking can.
Collectible Duel Games are the predominant form of non-sexual, non-spectator electronic entertainment in the Cosmic Era.
Part of the Fermi Paradox, the Great Filter is one of the explanations as to why intelligent alien life hasn't been discovered.
Log: Encounter 701,Syowa Antarctica
Classification: Keter, magnitude 5
Type: plasmic manifestation
26/30 Sample Dead Zones to flesh out the wastelands of the Cosmic Era.
Converting the technology of the Yuatja, aka the Predators, into Cosmic Era gear.
All the advantages of a hive mind, without all the horrible world and society destroying disadvantages of a hive mind, a sort of compromise if you will.
Massive beasts, the man made creations of Doctor Meredith Ermindgarde and an early success of the Arasaard Project.
Say hello to our large robot friends. You will find them kind, generous, compassionate, and friendly. They are strong enough to lift several tons with one arm, but gentle enough to pick up an infant. Unharmed.
~ Salazar Vector
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir