Dominated by Chinese colonists, most people refer to the red planet as Huo Hsing, rather than Mars.
A meretrix is a clone, or clone template that is used to create a sexual engineered humanoid
Habitats and stations that float
The Ark Class ship formed part of the three-fold survival plan of the wealthy and powerful of the Petroleum Age. The other two legs of the plan were the arcologies, and space habitats.
The objective of Operation Flycatcher was to collect samples of aphasic lifeforms for study in a lab. The project was black listed as a failure, with a high rate of personnel loss, and cost overruns.
This was not the truth.
Airborne assault, drop pods, and vertical insertion are common tactics for power armor combat. The inherent flaw is that the forces can only bring the weaponry they carry with them, and are reliant on air or space craft for fire support. The Perimeter Pod is a mobile insertion static weapon (MISW).
The Anunnaki are a secret society in the Cosmic Era
Psychtronics is a field of arcanotechnology that deals with using machines to emulate the mentalist parapsychic realms such as as telepathy, mind control, memory manipulation, and emotional manipulation.
Equipment listing for the Cosmic Era Setting.
Continuous Work in Progress
A cul-de-sac in arcanotechnology, the Singularity Plant is a power station that is more dangerous than it is valuable.
Governments and mega-corporations have found a way to cheat the the system, the Dream Tanks are their most valuable assets.
One of the most common and well recognized SimSense parlors of the Cosmic Era
Breakdown of large civilian craft in the Cosmic Era
The Admiral of the Fleet, an exemplary commander, peerless in skill, ruthless in execution.
Also happens to be a 14 year old girl.
A mad scientist, a cyborg, a visionary, a man of god
The legacies of a pre-human civilization in the Cosmic Era
The Glassenheim Foundation is a relict of the Petroleum Era, a technological hold out and a holder of terrible secrets.
Starting at the end, part of a seven section submission series.
In nature, for instance, a rhino has flies and ticks etc, that live on the hide and live off the blood. Rhino will visit and lie in ponds where turtles will clean the underwater portion of the ticks and a species of bird will clean the the top of ticks and other parasites. What if where the characters camp there were a species of animals that lived off wounds of the creatures. PCs camp. Anybody with wounds on there body are soon covered with small rodent - insect - shadows - whatever. Would immediately see it as a threat I would imagine. But perhaps one of the wounded didn't wake up when it happened, and when they did finally wake they were completely healed. Perhaps somebody was warned of something attacking them but they were able to notice that the wound was actually getting smaller instead of larger. Or maybe they successfully beat the creatures off them and don't notice an improvement, marking this place never to rest at ever again....later learn that villagers send their wounded there but they keep it a guarded secret because they don't want all the attention or traffic and what comes with such a special gift. Could turn into something more too if characters decide to start blabbing about it.