The precursor to the skeletron, the PPAC Sanzang robot demonstrated the strengths of the fighting robot, and also, ultimately, it's weaknesses
The wastelands of the Cosmic era are a harsh environment, littered with wreckage, contaminated with chemical weapon residue, and radiation, and inhabited by mutants, monsters, and the strange creatures hemorrhaged from dimensional fatigue events. The denizens who are hardy enough to live in this terrain make due with their own sort of gear.
One of the rising interests in the Cosmic Era is the realm of robotic sports.
The octahedral space stations designed and built by the Atlantic Federation
Patrol Pods are aerial scouting vehicles that share similarities to helicopters and motorcycles.
30 common to uncommon genetic mods for the Cosmic Era
Augscannens are common handheld devices used by security and law enforcement agencies
All you need to stop a brain is a bullet.
Dossier of Cosmic Era character compiled and modified from the PS1 game Tekken II
Idea inspired from pokemon creature types
Knowing is Half the Battle, red and blue lasers are the other half.
What is arcanotech? It's breaking the laws of physics for fun and profit.
Also known as the Mobile Turret, Mobile Fortress, Battleship Tank and Mobile Bunker
In the Cosmic Era, the Cosmetologist is a highly skilled geneticist, and they are consulted on everything from hair remedies to exotic full body alterations.
Log: Encounter 45, London Arcoplex
Classification: Keter, magnitude 3
Type: Extradimensional Manifestation
A tall lanky man with a distracted air, well versed in arcanotechnology, parapsychology, and a collector of molds, spores, and fungus.
A dossier of Mortal Kombat characters adapted to the Cosmic Era Setting
One of the preeminent occult scholars of the Cosmic Era, well versed in ancient mysteries, and one of the hidden masters manipulating the Cosmic Era.
30 tanks and not quite tanks and it looks like a tank but legally it isnt.
And Cain went out from the presence of the LORD, and dwelt in the land of Nod, on the east of Eden.
THE GNOMES OF UDNALOR: Part I
Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.
There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.
The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.
The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.