Droids, Drones, and the Neo-Cortex.
The net went down, it went down hard. People got hurt, people died.
Things are not what they appear in the Cognitive Network
The Electric Coil Rifle, a staple of magnetic weaponry, and a standard by which such weapons are measured.
First Impression: a weedy military man
30 power armors, hardsuits, and avatars from the Cosmic Era.
There are three types of powered armor: Hardsuits, Power Armor, and Avatars
A marine version of the construction hardsuit. Excerpted from the Abridged 30 Power Armors sub
Extracted from the 30 Powers Armors submission, caught in development hell
Power armor suits manufactured for the Atlantic Federation by the Union Aerospace megacorp.
The Fleabirds are a group of people indigenous to North America who have rejected the collectivism and sedentary lifestyle inherent in the Cosmic Era. Rather than living in the gleaming arcologies, steaming geofronts, or the great heaps of the urban rims and favelas. Rather, they live in caravans that travel the countryside of the continent.
the three pillars of robots
The plague of the Petroleum Era, the true bane of organized government
In the Cosmic Era, the proliferation of arcanotech, cyborgs, robots, parapsychic threats, black market weapons, new illegal drugs constantly hitting the market, all backed up by large organized criminal syndicates, the average police officer doesn't stand a chance.
The first Renaissance was kickstarted by the Crusades and trade, the second Renaissance was fueled by a looming global crisis and international cooperation
The PCC is the second largest religion in the Atlantic Federation.
Also known as automatics, dummies, skinnies, and mannikins.
Quite simply, the most sophisticated and pound for pound most dangerous vehicle in the skies of the Cosmic Era
Genimals are the stock and trade of BioCreches and one of the foundation technologies of the biosphere repair effort
Do me a favor, stay dead this time.
The PCs are walking along the road, when suddenly a bunch of bandits attacks. The player's dismiss it has just a random encounter, when they find an ornate ring on the leader, obviously out of place with the seemingly poor bandits, who could only afford cheap leather and weapons. This ring has a symbol on it, which, if researched, sets the PCs on a quest. And from then on, the players don't look at random encounters the same way...