Post-Racial template for the Cosmic Era
In the Cosmic Era, the Daily Discourse consists of the talking points and dialog guides laid out by the masterminds and controllers behind the media. Here is your opinion, bite sized for easy consumption.
The greedy, obnoxious, exploitative things the entertainment industry does in the Cosmic Era
Able Blank is a disposable asset, a walking talking abomination and crime against humanity.
Also known as a Klein Field Generator, it is one of the few defensive technologies that can withstand high energy and gravitronic weaponry
Nerve Stapling is considered a vile and barbaric act, the orbital lobotomy of the Cosmic Era.
The research and development process is often a lengthy and arduous one. In the Cosmic Era, it is often just a matter of time and luck to see who breaks the next barrier in arcanotech.
A cruiser is a ship capable of extended operations, not requiring regular resupply. Non-Military cruisers are heavy ships operated by megacorps, nations, and other interests, but are not armed.
Epidazzling is a common cosmetic accessory in the Cosmic Era
Pioneering new vistas in technology, the Kanmusu are sentient autonomous ships.
Presented in the Person/Machine/Moment format
Life imitates art, and art imitates life
The virtual battlefields of the of the Cosmic Era
The Wastelands of the Cosmic Era
An arcanotech weapon system, also known as an implosion bomb, a Schwartzchild, or a Corrosion Warhead
Why would anyone want a child?
Another piece of retrotech favored by wastelander nomads, terrorists, and explorers.
Not every nation and faction can afford supersoldiers, power armor, or mecha. They have to innovate.
Mag Rails rose in prominence across Eurasia after the Resource Wars ended, and remain popular vehicles on the Silk Road and in wasteland areas.
Weaponoids are robotic weapons that intended to used by mecha or similarly large robots
A PC Conjurer or summoner, basically any mage whose sole purpose in life is summoning creatures to aid in battles and various situations, is cursed with a hex, and needs to find a way to undo the curse...before he goes mad, or his fellow PCs throw him out of the party, or worse.
Everything he/she summons, never goes away. So you'll have to figure out what the heck to do with that dire bear or fire elemental once it's done fighting the orcs for you. Eventually a caravan of bizarre creatures either annoyingly ends up following the summoner around, or they go off to cause mayhem elsewhere. Bad news for the poor spell-caster regardless.