"Attention, Flesh-beings! The time is now Sun-High-point-five, towards dark, 180 Units Past. Curfew in 30 Units. You are welcome."
Disagreements between the tribes are sometimes settled with Megamothoid battles, and during war they are almost always used.
I have never been happy with the way that magical constructs were presented in games. Admittedly, a large statue stomping the surrounding countryside is an impressive image. But the logic (or lack thereof) involved has always bothered me.
“They just keep coming. You cut one down, two more are right behind it. We can’t win, they just keep coming…”
- Unnamed soldier, overheard at the battle of Caele Aran
“Why should we send our young men off to die when we can manufacture the War Walkers for the same purpose?”
- War-Theurge Ceylon of the Fourth Dynasty Army
I would have never had thought one could come to like a rattling pile of walking bones, but Tohm simply grew on me. Watching him play checkers with Formuro was always amusing - whenever he took one of Formuro’s pieces he would rattle his jaw in joy.. From the diary of Professor Ethric, faculty of Divination.
The Nomin gypsies have a fiddling competition every year, known as the Danse de Velose. Beaters hit out the rhythm on taut drums and the competitors start to play, slowly at first. Youngsters can compete, but are soon pulled away by worried mothers, before the competition becomes too dangerous. After two hours the haunting tune has become dazzlingly fast. You can resign at any time, but the moment you make a mistake you receive an arrow through the neck. Strings may snap, but the players must play on. The whole affair never lasts much longer than three hours, and the last fiddler playing is crowned king of the gypsies.