A Moriarty Rampancy is a class five computer virus, with Class five viruses being threats to national security
Pay Here, Stay Here, Play Here
Between automation and lifestyle changes, the general populace of the Cosmic Era's First World no longer has to engage in employment to secure their survival. Many turn to the virtual world of the CogNet to make a better life for themselves.
The CogNet is a big place
A man prone to grief, Walter Stupek surrounded himself with the Etherite clones of people he has lost.
The digital Old Folks Home of the Cosmic Era
The offspring of Political Action Committees and Lobby groups
The War Academy is one of the Federation's ace programs.
The Personal Accessory Network is the aggregation of all the SmartDevices in a person's household, as well as their personal gadgets, and their cybernetic implants.
The greedy, obnoxious, exploitative things the entertainment industry does in the Cosmic Era
The research and development process is often a lengthy and arduous one. In the Cosmic Era, it is often just a matter of time and luck to see who breaks the next barrier in arcanotech.
The virtual battlefields of the of the Cosmic Era
Also known as A10s, synaptic amplifiers are both tools for cognet interface and fashion statements
The first documented virtual illness.
The virtual police/help function of the CogNet
Also known as PPI or Brain Pumping.
The main commodity in the Cosmic Era is data and communication, in the form of social media, entertainment, advertising, and other electronic sources of information. The spread of this data is measured in a unit known as a meme (also spelled meem)
A portmanteau of Kaku and engram. Dr. Kaku of the middle Petrol era posited the quantification of human emotion, while an engram is a cybertechnological recording of a human mind, a snapshot of a mental or emotional state.
A flash copy of a person, inserted into an auton, for a variety of purposes
Wonder World LLC is the largest operator of virtual theme parks, amusement parks, and other non-sport, non-mmo virtual environments.
The forests, the swamps, the lands lost to wilderness, fang, and willow. These lands are home to the creatures of wiing, tooth and claw. Some far more capable of fending off the hominids, others still, are less fortunate, falling prey to spears, arrows, and dogs. As the hominids encroach upon the sacred woodlands and miry bogs there are times that the thorns and vines are animated by the spirit of the land in order to fight. In this way the mysterious guardians are formed. In the shapes of wolves, bears, and many other greater and more terrible beasts, each with eyes of glowing emerald. Fiercely defending creatures of burrow and glade.