Bleak Wood Freetext

Ancient Gamer
September 10, 2015
Hits: 1257
Comments: 6
Ideas: 1
Votes: 4 / 4.125000
Bleakwood Character Creation II: Perks & Psionics    Systems  (Technical/ Mechanical)   (Defining)

After rolling stats, Bleakwood characters are given certain perks. They get 4 ability points, plus another 2 if they choose to have a dark side.

This submission covers special abilities (including psionics), special backgrounds, special items and dark sides.

Ancient Gamer
August 6, 2015
Hits: 1483
Comments: 5
Ideas: 1
Votes: 4 / 4.000000
Psilabs    Dungeons  (Tundra/ Arctic)   (Rooms/ Halls)

In the desolate wastes of Antarctica, under thick layers of ice and snow, forgotten by the world and only remembered in a few databases of the ancients: There lies Psilabs; a major research complex into the human psyche and the powers of the human mind.

Ancient Gamer
August 3, 2015
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Comments: 19
Ideas: 0
Votes: 4 / 3.375000
USSS Ticonderoga    Locations  (Other)   (Space)

The United States Space Ship Ticonderoga is the largest space vessel ever built. Constructed over 500 years ago, it now orbits earth, most systems shut down - It is a treasure ridden derelict juggernaught.

A leftover relic of the ancients.

Or so would seem.

Ancient Gamer
November 18, 2013
Hits: 2562
Comments: 7
Ideas: 0
Votes: 5 / 3.900000
Ms. Carlyle    NPCs  (Minor)   (Technical)

A stern matron, 1950's pinup and failed protector against nuclear winter.

Her first contact will be on a laptop or mobile unit of some kind. The text "Can you help me?" will be written all over the screen.

Ms. Carlyle has made her presence known.

Ancient Gamer
September 24, 2007
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Comments: 15
Ideas: 0
Votes: 10 / 4.650000
The Mercenary Shrine    Dungeons  (Any)   (Rooms/ Halls)

In the ramshackle town of Spear Malice only a single building still stands. It has defied the Great War and its spears of light; nuclear blasts that devastated the entire state, and ever since then it has defied the onslaught of time.

Its halls have not yet been breached, and a wealth of technological treasure await, ripe for plunder! But there are others who crave this treasure; others that will do anything to claim it.

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Bleak Wood (5)


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       By: ephemeralstability

THE GNOMES OF UDNALOR: Part I

Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.

There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.

The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.

The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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