All you need to stop a brain is a bullet.
30 generic problems to dole out for homebrew, custom made, and scratch built machines
Quite simply, the most sophisticated and pound for pound most dangerous vehicle in the skies of the Cosmic Era
The walking siege engines of the Cosmic Era
The Rocky Mountain Republic owes in large it's existence to a single limited run of primitive mechs, the Assault/Bombard Mech model 1.
I have attempted several articles about the mecha of the Cosmic Era, and all of them have either died in development hell or were simply deleted. This, I hope, will be the one that I see through to the finish.
The home base of the mighty mech
Not all armor is created the same, some is made from sterner stuff, others, not so much.
A common light mech of the Atlantic Federation
The leading Megacorp of the Atlantic Federation
The Sperry-Colt 7.5 cm automatic rifle, standard weapon of battlemechs for the Atlantic Federation
The Sogans were a mystically aware technological society. Queen Stavarang is the last surviving Sogan in the galaxy
A specialized suit of power armor designed for peacekeeping and urban roles
a disposition os 30 types of armored combat vehicles
While the glory goes to the battlemechs, during the height of the Star Empire, the martial machines were said to be outnumbered 20 to 1 by their menial brethern, the industrial mechs
The pre-eminent industrial power of the Carinelle Cluster and the Confederation of Stars
One day nothing, two weeks later they had a pre-con base deployed and instead of a stagnant zone we had a category three offensive breathing down our neck, damn the bastards who came up with that monstrosity, and our own bastards for not having any of our own!
I've seen a lot of things in my time lad, six legged mechs, tanks with arms, jets that turn into mechs, but I've never seen anything like that.
A hulking testament to the authority, affluence, and capability of the Yerisian Regime
A whole company of NPCs that can do the mundane jobs while the PCs do the hero stuff.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.