Battletech Freetext

Scrasamax
January 3, 2015
Hits: 559
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
The Cattle Raid    Plots  (Hired)   (Mini-Campaign)

The holovids are full of stories about mecha garrisons bravely battling dastardly pirate raiders. It's a pretty picture for the propaganda films, but its a long way from the truth of the pirate raids.

Scrasamax
January 3, 2015
Hits: 394
Comments: 4
Ideas: 0
Votes: 1 / 4.500000
30 Military Vehicle Flaws    Articles  (Rules and Advice)   (Gaming - Genre)

Extracted from the 30 Mecha Design Flaws submission. Edited and reconfigured as a setting neutral piece for use in military aspected settings and most if not all flaws can be used on any vehicle or large piece of hardware.

axlerowes
March 23, 2014
Hits: 479
Comments: 5
Ideas: 0
Votes: 3 / 4.666667
The Martell Griffin and the 8th Plague of Lake Superior    Lifeforms  (Unique)   (Plains)

All you need to stop a brain is a bullet.

Scrasamax
February 15, 2014
Hits: 1272
Comments: 12
Ideas: 1
Votes: 5 / 4.100000
30 Mecha Design Flaws    Systems  (Combat/ Warfare)   (General)

30 generic problems to dole out for homebrew, custom made, and scratch built machines

Scrasamax
December 30, 2013
Hits: 1276
Comments: 5
Ideas: 1
Votes: 4 / 4.375000
Variable-Frame Aerospace Fighter    Items  (SpaceShips)   (Combat)

Quite simply, the most sophisticated and pound for pound most dangerous vehicle in the skies of the Cosmic Era

Scrasamax
December 18, 2013
Hits: 648
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Assault Mecha in the Cosmic Era    Items  (Armor)   (Combat)

The walking siege engines of the Cosmic Era

Scrasamax
December 17, 2013
Hits: 1130
Comments: 3
Ideas: 0
Votes: 1 / 4.000000
A/BM-1 Stoudenmire    Items  (Ranged Weapons)   (Combat)

The Rocky Mountain Republic owes in large it's existence to a single limited run of primitive mechs, the Assault/Bombard Mech model 1.

Scrasamax
August 7, 2013
Hits: 642
Comments: 2
Ideas: 0
Votes: 2 / 4.500000
The Battlemech    Articles  (Setting Building)   (Gaming - Genre)

I have attempted several articles about the mecha of the Cosmic Era, and all of them have either died in development hell or were simply deleted. This, I hope, will be the one that I see through to the finish.

Scrasamax
July 27, 2013
Hits: 1717
Comments: 6
Ideas: 0
Votes: 3 / 4.000000
Mechadrome    Locations  (Fortification)   (Any)

The home base of the mighty mech

Scrasamax
April 13, 2013
Hits: 585
Comments: 4
Ideas: 0
No votes
Commercial Armor    Items  (Materials)   (Combat)

Not all armor is created the same, some is made from sterner stuff, others, not so much.

Scrasamax
February 27, 2013
Hits: 392
Comments: 4
Ideas: 0
No votes
SR/L-1 Ostrich    Items  (Armor)   (Combat)

A common light mech of the Atlantic Federation

Scrasamax
January 13, 2013
Hits: 723
Comments: 3
Ideas: 0
Votes: 2 / 3.500000
Union Aerospace Corporation    Society/ Organizations  (Mercantile)   (Trans World)

The leading Megacorp of the Atlantic Federation

Scrasamax
November 3, 2012
Hits: 521
Comments: 3
Ideas: 0
Votes: 2 / 3.000000
The Whirlwind    Items  (Ranged Weapons)   (Combat)

The Sperry-Colt 7.5 cm automatic rifle, standard weapon of battlemechs for the Atlantic Federation

Scrasamax
June 2, 2012
Hits: 621
Comments: 11
Ideas: 0
Votes: 6 / 4.583333
Queen Stavarang    NPCs  (Major)   (Combative)

The Sogans were a mystically aware technological society. Queen Stavarang is the last surviving Sogan in the galaxy

Scrasamax
November 27, 2011
Hits: 852
Comments: 5
Ideas: 0
Votes: 4 / 4.000000
Red Armor Mk. VII    Items  (Armor)   (Non-Magical)

A specialized suit of power armor designed for peacekeeping and urban roles

Scrasamax
October 21, 2011
Hits: 1221
Comments: 5
Ideas: 2
No votes
30 Armored Vehicles    Items  (Armor)   (Combat)

a disposition os 30 types of armored combat vehicles

Scrasamax
June 4, 2010
Hits: 2103
Comments: 9
Ideas: 3
Votes: 6 / 4.000000
Non-Combatant Mecha    Items  (Tools)   (Non-Magical)

While the glory goes to the battlemechs, during the height of the Star Empire, the martial machines were said to be outnumbered 20 to 1 by their menial brethern, the industrial mechs

Scrasamax
June 4, 2010
Hits: 899
Comments: 4
Ideas: 0
Votes: 4 / 4.125000
Jordan Westron Heavy Industries    Society/ Organizations  (Technical)   (Trans World)

The pre-eminent industrial power of the Carinelle Cluster and the Confederation of Stars

Scrasamax
May 17, 2010
Hits: 1542
Comments: 13
Ideas: 0
Votes: 6 / 3.750000
Pre-Con Tactical Base    Locations  (Fortification)   (Any)

One day nothing, two weeks later they had a pre-con base deployed and instead of a stagnant zone we had a category three offensive breathing down our neck, damn the bastards who came up with that monstrosity, and our own bastards for not having any of our own!

Scrasamax
May 17, 2010
Hits: 1090
Comments: 9
Ideas: 0
Votes: 7 / 3.357143
SuperFortress-01    Items  (Transports)   (Combat)

I've seen a lot of things in my time lad, six legged mechs, tanks with arms, jets that turn into mechs, but I've never seen anything like that.

Never?

Never.

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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