An offer, a long voyage, a bitter ordeal, and a knife in the back.
A second chance
In a land known only as legend, in a tower that could only be myth, beings of immortal evil wait for freedom. The Ones who Hunger for Pain are coming to give it to them.
You say you have no place to go, friend? That you do not even know, if it is worth going anywhere? I hear there is a place where they might help you.
Conosca abbastanza per essere impaurito, molto impaurito
Motto of Cinque-Parte Polygnostic
A simple mission for a Dragon, but of course, nothing is ever simple with Dragons.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.