In a world filled with unique chimera, some are more unique than others OR A chimera divided against itself must fall!
500 word, chimera challenge
A real-world location fit for filling out your adventure; where norse icelandic fishermen suffered unthinkable conditions throughout frigid winters to harvest the fruits of the ocean.
The challenge is simple, write a 500 word location submission, with the theme of Winter being prominent. Entries will be added to this codex.
The bow is a highly intelligent weapon, with memories and plans. The wielder of the bow is a brainless zombie, who is still perfectly capable of wielding the weapon. Together, they're an NPC.
An unstrung and useless piece of cold wood, unless you happen to be dead.
Suddenly an east wind blew, and far above the clouds rolled and folded. Where there were once whisps of white there was now a long cloud formed in the shape of a recurved bow. Malakh bowed her head in humility. "That which you have asked is granted you, O Warrior."
...Vaakri reached and stretched, grasping at the sky. At first he seized nothing, but his heart was filled with the Empyrean Emir's winds and light, and finally he grasped the bow from the far sky and drew it to the earth.
- The legend of Vaakri
The dark elf femme fatale Elainuk was the firstborn son of Robert and Lulu Bobblecork. She was born a healthy bouncy baby boy in the shire of Pedstand, which was part of the Cordially Aligned Tetrarchy of Halfling States.
An addition for the Whimsical Flora Codex (based on my Crunalan society in my Dragon Empire setting)
And thirdly, the code is more what you'd call "guidelines" than actual rules. - Barbossa to Elizabeth, Pirates of the Caribbean.
Magic is like alcohol, the more that is used, the more it causes a hangover later on and the less judgement one has when using it. If one waits a while after casting a spell, things "detoxify." A cantrip or two is like a sip of weak beer, whilst a large creation spell is like a bottle of vodka. Cast something too big and you can die from magic intoxication.
4xp
A parasitic mold with an unusual lifecycle and powerful mind-control properties.