30 plug and play angels, devis, yami, muses and avatars for the tech savvy player
Thirty more nasty, notorious Necromancers to disturb the eternal rest of the Dead.
A companion piece to my 30 Pocket Dimensions
Cheka Man's original 30 Generals led me to thinking, and so I've a few more for the till ...
30 cybernetic eyes for cyborgs.
26/30 Sample Dead Zones to flesh out the wastelands of the Cosmic Era.
A Revised and improved collection of scallywags, scoundrels, and nautical ne'er do wells.
A bloodthirsty band of brutal barbarian brigands, baneful and bleak in bearing. Beware!
30 common to uncommon genetic mods for the Cosmic Era
A lot of what adventurers do is illegal, from fighting and carrying weapons in towns, to robbery and tomb raiding. Sooner or later, many of them are going to be arrested and find themselves up before a judge.
30 tanks and not quite tanks and it looks like a tank but legally it isnt.
30 job types/classes for PCs in the Cosmic Era
A series of singers and strummers, summarily simple and sinuous, subsisting with singularly spectacular song-stylings.
I've sat on this one for long enough. Feel free to fill in the gaps.
the three pillars of robots
Come you Masters of War...Thirty generals, some of them effective and popular with their men, others anything but.
Since magic can be used so powerfully for evil, why are there not a lot more evil and/or deranged wizards around in the world?
When parapsychic abilities began manifesting, martial artists found that their discipline from years of training provided them with the acumen and ability to channel and control the unexpected powers that now flowed from their fingertips.
Incomplete and unlikely to be finished.
Just what it says on the tin.
A vicious murder happens in a town that the party happens to pop in at. Under heavy suspicion as they are strangers, the party is forced to discover the perpetrator or have their reputations blackened, especially as more and more murders occur in the town, and mysteriously stop and restart when the party leaves to go kill off that evil necromancer who kidnapped the princess.
The only problem is that a demon, possessing one of the party, is the perpetrator. And the demon makes no signs that its living in the PC's head.
In fact, for all the party knows (except for the possessed person's), their companion is an evil murderer.
Do they try and execute their friend as he's a vicious murderer, and no evidence points to demonic posession? Or do they flee town with him, trusting him, and have their reputations destroyed?