101 Freetext

Murometz
October 4, 2012
Hits: 2752
Comments: 16
Ideas: 1
Votes: 14 / 4.571429
51 Minor Mysteries    Plots  (Coincidence)   (Side-Quest)

 side-quest-ish and open-ended to be sure.

Dossta
September 28, 2012
Hits: 1721
Comments: 9
Ideas: 3
Votes: 8 / 3.937500
101 Useless or Trivial Super/Mutant Powers    Articles  (Character)   (Players)

In a world where mutant powers are real, not everyone can be a Storm, Cyclops or Wolverine.  Here's a list of super powers for those who were a little less lucky.  They probably won't want to be sharing them anytime soon.

Murometz
September 25, 2012
Hits: 4155
Comments: 15
Ideas: 7
Votes: 13 / 4.076923
Dwarven proverbs, sayings, quotes, anecdotes and euphemisms    Articles  (Resource)   (Gaming - In General)

Looking for Dwarven proverbs, sayings, euphemisms, quotes, and anecdotes? We are too!  Please help the fledgling Dwarven Guild in its infancy stages! Looking to make a list of 101+ with the help of our beardless brethren!

MoonHunter
October 13, 2008
Hits: 6159
Comments: 29
Ideas: 18
Votes: 14 / 3.928571
101+ Scenes in the Modern Western City    Locations  (City)   (Any)

Everytime you look at something in The City, there is something going on behind it. It is a moment caught in the tangles of time of some other persons life. It is those little moments that make The City seem so alive.

Kinslayer
September 24, 2008
Hits: 9499
Comments: 4
Ideas: 0
Votes: 4 / 2.750000
101 Knightly Orders    Society/ Organizations  (Combative)   (Regional)

If ever you need a random-roll for what type of knight a character faces in tournament, or just new ideas, what follows is a great big list (some with further descriptions and nicknames) of different sorts of knights.

Some of the names of locations & faiths are from Midian, but these are easily changed to fit different campaign settings.

Kuseru Satsujin
March 11, 2008
Hits: 8462
Comments: 16
Ideas: 1
Votes: 9 / 4.166667
101 Post Apocalyptic Cults    Society/ Organizations  (Religious)   (Area)

Some of the more bizarre cults which could conceivably be found in a post apocalyptic setting

Murometz
March 1, 2008
Hits: 7578
Comments: 22
Ideas: 8
Votes: 11 / 4.636364
Beachcombing 101    Locations  (Area)   (Water)

Beachcombing and coast-hugging, fantasy style. Animal, mineral, and vegetable. Sea-Junk. Flotsam and jetsam. Encounters and other oddities.

MoonHunter
January 20, 2008
Hits: 8118
Comments: 14
Ideas: 22
Votes: 6 / 4.416667
Terrain Features    Locations  (Other)   (Any)

These are minor things that can be dropped in anywhere to add "narrative flavor", to make it more than just another road, field, forest or beach.

Kassil
January 4, 2008
Hits: 6558
Comments: 10
Ideas: 6
Votes: 4 / 4.250000
101 Components of Alchemy    Articles  (Resource)   (Game Mastering)

Potions and other alchemical concoctions are often no more than funny-colored water in a bottle; what of the strange and unusual components used to craft these marvelous items?

Scrasamax
November 14, 2007
Hits: 10353
Comments: 21
Ideas: 11
Votes: 14 / 4.892857
101 Villages    Locations  (City)   (Any)

101 plug and play communities in 10 sub-categories

manfred
December 29, 2006
Hits: 16161
Comments: 30
Ideas: 31
Votes: 6 / 4.250000
Village People    NPCs  (Extras)   (Agricultural)

It is a small, peaceful village like so many others. Do you wonder who lives inside?

manfred
November 25, 2006
Hits: 59810
Comments: 141
Ideas: 153
Votes: 11 / 4.772727
Worlds and Planets    Locations  (World)   (Any)

These are the worlds and planets encountered by daring space explorers.

MoonHunter
November 3, 2006
Hits: 17654
Comments: 26
Ideas: 48
Votes: 7 / 4.142857
Cool Fight Scenes    Locations  (Other)   (Any)

A list of locations and/or situations for a cool fight scene. (list)

Wulfhere
October 31, 2006
Hits: 13660
Comments: 31
Ideas: 27
Votes: 13 / 4.423077
What Has It Got in Its Pocketses?    Items  (Equipment Listing)   (Non-Magical)

So they defeated the horde of impoverished peasants armed with farm implements. Now they want to loot the bodies…

Pariah
October 10, 2006
Hits: 5641
Comments: 9
Ideas: 5
Votes: 7 / 3.928571
Mama Always Said...    Systems  (Societal/ Cultural)   (General)

Life is like a box of chocolates, you never know what you’re gonna get.
-Forrest Gump

MoonHunter
October 5, 2006
Hits: 35815
Comments: 134
Ideas: 111
Votes: 16 / 4.343750
and a ten foot pole.    Items  (Equipment Listing)   (Heroic)

You have what?! On your equipment list? For real?

Wulfhere
October 2, 2006
Hits: 17081
Comments: 35
Ideas: 19
Votes: 10 / 4.350000
101 Uses for an Iron Spike    Items  (Tools)   (Non-Magical)

You never know when you’ll need an IRON SPIKE!

Murometz
April 29, 2006
Hits: 125876
Comments: 89
Ideas: 97
Votes: 15 / 4.700000
One Hundered Twenty Three Islands!    Locations  (Area)   (Water)

The sea is calm, the morning mists clear, the seagulls cry out, and land comes into view

Strolen
December 11, 2005
Hits: 51373
Comments: 12
Ideas: 104
Votes: 7 / 4.571429
Random Villages    Locations  (City)   (Any)

Awhile ago I started a small list of random villages…I think many turned out to be plots, but thought I would throw them out here for fun.

MoonHunter
December 10, 2005
Hits: 13089
Comments: 21
Ideas: 13
Votes: 9 / 4.388889
True Immersion    Articles  (Humor/ Editorial)   (Gaming - In General)

You can talk the talk, but can you walk the walk?

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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