side-quest-ish and open-ended to be sure.
In a world where mutant powers are real, not everyone can be a Storm, Cyclops or Wolverine. Here's a list of super powers for those who were a little less lucky. They probably won't want to be sharing them anytime soon.
Looking for Dwarven proverbs, sayings, euphemisms, quotes, and anecdotes? We are too! Please help the fledgling Dwarven Guild in its infancy stages! Looking to make a list of 101+ with the help of our beardless brethren!
Everytime you look at something in The City, there is something going on behind it. It is a moment caught in the tangles of time of some other persons life. It is those little moments that make The City seem so alive.
If ever you need a random-roll for what type of knight a character faces in tournament, or just new ideas, what follows is a great big list (some with further descriptions and nicknames) of different sorts of knights.
Some of the names of locations & faiths are from Midian, but these are easily changed to fit different campaign settings.
Some of the more bizarre cults which could conceivably be found in a post apocalyptic setting
Beachcombing and coast-hugging, fantasy style. Animal, mineral, and vegetable. Sea-Junk. Flotsam and jetsam. Encounters and other oddities.
These are minor things that can be dropped in anywhere to add "narrative flavor", to make it more than just another road, field, forest or beach.
Potions and other alchemical concoctions are often no more than funny-colored water in a bottle; what of the strange and unusual components used to craft these marvelous items?
101 plug and play communities in 10 sub-categories
It is a small, peaceful village like so many others. Do you wonder who lives inside?
These are the worlds and planets encountered by daring space explorers.
A list of locations and/or situations for a cool fight scene. (list)
So they defeated the horde of impoverished peasants armed with farm implements. Now they want to loot the bodies…
Life is like a box of chocolates, you never know what you’re gonna get.
You have what?! On your equipment list? For real?
You never know when you’ll need an IRON SPIKE!
The sea is calm, the morning mists clear, the seagulls cry out, and land comes into view
Awhile ago I started a small list of random villages…I think many turned out to be plots, but thought I would throw them out here for fun.
You can talk the talk, but can you walk the walk?
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.