Two related 100 word subs for double the fun
100 Word Piece of Sci-fi Minutia
“No! I didn’t steal those! It was the bleedin’ cloak I tell you!”
A fine brass ring adorned with the figures of pigeons and doves.
To be touched by a God is to be drawn from this world, and into another.
Shout box spawn
Immortality can be achieved in many ways, freetext Friday "robot"
This could have made Johnny Appleseed's job that much easier!
Freetext Friday. One of the many flawed magic weopon types of the Stolen World
100 word Dragonmax's Freetext Friday
A 99 word poem of a small town, and the demon who guards its chapel when the mists rise.
The 'pornography' of the lower classes in Refuge Beneath The Waves
A 100 word sub-culture/cult for Refuge Beneath the Waves
A 100 word past time
When a future imagines something as fantastic as faster than light travel it has also to imagine a fantastic power source.
A brief explanation of a "classic" Science Fiction weapon.
The term Sensors refers to a broad range of devices on a space ship that are used to observe the environment outside the spacecraft. Some sensor systems are passive, absorbing and processing information. Other systems are active: provoking objects in space to gain information.
The term Sensors refers to a broad range of devices on a space ship that are used to observe the environment outside the spacecraft. But sometimes what you really need to do is stick your head out the window and have a look. In deep space it is better if you ask your drone to do it for you.
The term Sensors refers to a broad range of devices on a space ship that are used to observe the environment outside the spacecraft. Under the broad umbrella of this concept are scores of devices ranging from a simple alignment of magnets to devices that pull at the fabric of space itself
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?