Pure magic. spells. Items, Wizards.
After the sorceress Rigalene died, those going through her estate were puzzled. Where were all her books? And how would they find homes for all these cats?
Many magical items adventurers seek out help them carry more loot, keep themselves fed and healthy, or just simply hack the bad guys to itty bitty bits. This one lets their loot carry itself.
This looks like an elaborately fashioned wooden egg-cup, but it is a powerful magical tool, used mainly by witches to conjure up spirits and familiars.
"Commander... every chime in a five mile radius is making a racket. Something big is coming... something mean."
A very brief look at some minor Elemental familiars.
The flask itself is not very important, any flask will do. It is the WibliÃ« itself wich is important. This special drink carried by the rangers of Halefas is also a great need of other countries. Merchants from around Hamset come to the great market street of Ellivanor in hope of ubtaining this liquid.
Exerpt from the Introduction:
I know the ultimate weapon. Humans commit folly after folly because they are afraid. Fear was once Humankind’s most powerful ally, giving enormous potency to the instinct for suvival. Now, fear has become Humankind’s greatest enemy, and such is the obtusemenss of my species that is members do not realize it is the most powerful element of Human existance.
Find a penny, pick it up.
And all the day you’ll have good luck.
Small puppets who take on the likeness of their owner upon death. They act as a silent sentry, militia, or officer of the law in the war stricken Dim-Sii Tribes of the Southern Lands
Many begin to path to master the seven-fold flame, but with one exception, no one has ever mastered all seven faces of fire.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.