Pure magic. spells. Items, Wizards.
After the sorceress Rigalene died, those going through her estate were puzzled. Where were all her books? And how would they find homes for all these cats?
Many magical items adventurers seek out help them carry more loot, keep themselves fed and healthy, or just simply hack the bad guys to itty bitty bits. This one lets their loot carry itself.
This looks like an elaborately fashioned wooden egg-cup, but it is a powerful magical tool, used mainly by witches to conjure up spirits and familiars.
"Commander... every chime in a five mile radius is making a racket. Something big is coming... something mean."
A very brief look at some minor Elemental familiars.
The flask itself is not very important, any flask will do. It is the WibliÃ« itself wich is important. This special drink carried by the rangers of Halefas is also a great need of other countries. Merchants from around Hamset come to the great market street of Ellivanor in hope of ubtaining this liquid.
Exerpt from the Introduction:
I know the ultimate weapon. Humans commit folly after folly because they are afraid. Fear was once Humankind’s most powerful ally, giving enormous potency to the instinct for suvival. Now, fear has become Humankind’s greatest enemy, and such is the obtusemenss of my species that is members do not realize it is the most powerful element of Human existance.
Find a penny, pick it up.
And all the day you’ll have good luck.
Small puppets who take on the likeness of their owner upon death. They act as a silent sentry, militia, or officer of the law in the war stricken Dim-Sii Tribes of the Southern Lands
Many begin to path to master the seven-fold flame, but with one exception, no one has ever mastered all seven faces of fire.
A group of individuals* gather up and search for, "The rod of Lordly Might." Here's the catch, no just any individual is welcomed. There will be a meeting on sundown* in an old bar. As it is, a war is going on between the Eastern Front, and the Western Front. The bar/tavern is in the middle of both lands.
On the same night of the meeting, there's another meeting with the Red Rose (Eastern) and the Black rose (Western).
Once on the mission, there will be other individuals met and given information... there will not be an easy destiny, but nonetheless and adventure to remember.
I used INDIVIDUALS for the fact that you can be any species (just keep away from the elemental and supernatural creatures.). Here are some suggestions: Vampire/ress, Adhiel (Elf), Half-Adhiel (Half-Elf), Orc, Human, Half-Human...
Please do not be: Orc, Troll, Frost/Forest/Urban/Dessert Monsters, Giants, and Titans. Note that you can still be one, just preferably not one.
I used SUNDOWN for a realistic reason (Vamps, Giants, and others meet at night). You don't meet someone who works for the Eastern/Western Kings during the day. I expect some drunks, bar fights, and bloodshed in the story. Mild or no Language is acceptable (unless unexceptable by the MODS).