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The Great City

The Great City

A list by


Redgre
January 28, 2010
Hits: 65723
Comments: 22
Ideas: 0
Votes: 17 / 4.617647
100 Unique Town/City Properties    Locations  (Other)   (Any)

A table of possible backgrounds, qualities, or features of a fantasy town or city.  A world building tool for getting attention to the details.

Scrasamax
June 11, 2005
Hits: 3614
Comments: 6
Ideas: 0
Votes: 10 / 3.850000
Larkin    NPCs  (Major)   (Mystical)

Larkin thought that she was just like the other girls in her village. Her mother was a local crofter, but her father was an incredibly wealthy man who was seldom around but cared very deeply for her mother. Now her mother has passed away, her father hasnt come back, and things are starting to happen to her, things that are neither natural or explainable…

Wulfhere
September 8, 2006
Hits: 4568
Comments: 11
Ideas: 0
Votes: 6 / 4.416667
Mumwertz's Affectionate Elixirs    Locations  (Establishment)   (Any)

The customers who find this elusive little shop may leave with more than a simple love potion in their pocket.

Scrasamax
July 14, 2004
Hits: 4461
Comments: 10
Ideas: 0
Votes: 9 / 4.277778
Rubens    Locations  (Establishment)   (Any)

To refer to Rubens a inn is an insult. There are no battered bars, or heaving bosoms, or the scent of stale beer and tobacco smoke. There are no crowded common rooms, or cheap entertainment. The flooring is plush, the rooms are exquisite, and the bill is out of this world…

Dragonlordmax
August 2, 2007
Hits: 3662
Comments: 16
Ideas: 0
Votes: 7 / 4.142857
The Mausoleum    Locations  (Establishment)   (Any)

Many cemetaries have a church sitting just outside their walls. One cemetary has a bar.



Random Idea Seed View All Idea Seeds

When is a Trap Not a Trap?

       By: Wulfhere

The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on.

Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...

Ideas  ( Dungeons ) | March 14, 2007 | View | UpVote 5xp


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