This collection of favorites will include all of those subs which beg to have more ideas added to. If you have a minute and some spare creativity, take a look here.
A list of 30 more wines, none of which are vinted by humans, elves, or dwarves.
Reading through the animal thread and a conversation with Scrasamax lead to the creation of this thread. For the Adventurer with a taste for exotic meals…may I present. "The Official Strolen Citadel Cookbook".
“Where do all those marvelous toys go?!”
A hat should be taken off when you greet a lady and left off for the rest of your life. Nothing looks more stupid than a hat. -P.J. O’Rourke
...and a star to steer her by.
In the vein of the other Random Encounter threads, now comes the thread for Oceanic encounters
Beachcombing and coast-hugging, fantasy style. Animal, mineral, and vegetable. Sea-Junk. Flotsam and jetsam. Encounters and other oddities.
Books of all kinds and purposes, their short summaries as well as wide descriptions, come and enjoy.
“That odd man Buttons may be made fun of for his weird, hobby and obsession. But one of his magic buttons could save your life one day”.
Often the largest of the terrestrial predators, the bear is often overlooked in favor of more flashy and glamourous monsters.
This is a study of the effectiveness of not the individual but a group of individuals. This is an Open Ended Plot which will not be fleshed out by a single person but by who ever chooses to add content.
garÂ·goyle Pronunciation Key (gÃ¤r goil) n.
1) A roof spout in the form of a grotesque or fantastic creature projecting from a gutter to carry rainwater clear of the wall.
2) A grotesque ornamental figure or projection.
3) A person of bizarre or grotesque appearance.
4) In a fantasy world, these are more than projections. They are animated. They could be constructs, spirit forms, or an actual species.
Some times the same old thing, be it a species or class or type of magic, just does not have that old spark. That is what these threads are about. They are re-imagined versions of the classics. An attempt to make them interesting and useful again.
Undead are, simply put, among the most horrific things one can think of. Can you imagine anything more frightening than a being which is dead and yet still walks? Can you imagine the horror of being faced by the hollow shell of being, a hollow shell which must feed?
Not quite Science Fiction…
Beginning adventurers have a hard time to find the right employment… let us try and help them!
This is a scroll of locations that are somewhat out of the normal.
Sort of a collaborative effort to create a world for the Citadel.
Seven deadly sins plague man kind
Arrogance, Lust, Envy, Greed, Wrath, Sloth, Gluttony
Seven deadly blades for man to find
For man to cause the world great agony
“Ye’ve ‘eerd th’ one ‘bout th’ king who’ll send 3000 gold royals te th’ lucky man thet sends ‘im a letter back t’ test th’ Royal Mail, an’ ye heerd aboot th’ succubus that makes off wi’ mens’ kitlins after she ‘as ‘er way wi’ em, but ha’ ye heerd aboot th’ beggar lad that wants a stone from ever’ village in th’ kingdom?
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.