subs that may be used for Moonlake's level 2 Guild quests
Life is like a cheese, it starts off milk, then it curdles, and then it ages and you hope for the best.
The hard working, the lazy and the indispensible, 30 Servants to look after the myriad needs of your world's nobles.
Aher Wolfhound, called Wolfhound The Historian, a man crushed by the weight of the world’s cruelty
Few in the history of the world have mastered creation of the aspect stones - certainly there is no mortal alive today that could craft one. Few even know of such an items existence. It is said, however, that all legends are derived from truths, and the Aspect stones may be the fact behind many great myths.
Scratches are a small price to pay for the comfort and protection of the perfect campsite. At least they were a small price until members of the party aren’t waking up.
The City of Shadows itself…
In a village the characters hear rumors of a man that recently came through screaming of demon attacks and murderous insects.
This rod was created by the great mage Nani. She died before the final incantation was finished and so the rod lacks much of its intended power…
Untold years, laying in the deep
Sheltered in the sepulchre earth
Borne by the dead who never speak
Funeral Gold and Grave Silver
Beware the gift
Beware the giver
In the burning desert stands a symbol of hope, prosperity, and peace, the place known as Glass Mountain.
Masters have come and gone, but Honest Wrekk has always been around.
A shaman like man appears out of nowhere and asks if any of the PCs have ever heard of him.
Some say that Darigus was murdered for his treasure. Others say that Darigus’s court magician did away with the nobleman and ran off with his daughter. And some say that Darigus isn’t dead, and took off with his treasure. But no one knows for sure…
A magical herb that keeps things cool…for a long time.
The life and time of lady Shayla was not all to long. She was the second founder of the Holy ground, after a thousand years, when the disserperance of the lengendry Moon rider tribe. She was also the founder of the great and powerful staff of destiny. Lady shayla preformed a dance of passing in the Holy Ground, that sent on the spirits and dead creatures of the many years that had pasted. But to the time of today Utopia lies in ruins of darkness as it transformes into the abyss….
Schaak is a well built peddler that always seems to have just what is needed at the moment. He is a high powered mage that has given up adventuring and much magic for a more medial, yet rewarding existance.
Although the stink and slime of the swamp is not the perfect habitat for dry plants, within forests of the Mura Katur can be found a respectable variety of lichens, mosses, and ground covers.
From the Black Marsh to the Glowing Swamps of Luminiall, the Mura Katur is home to a great abundance of funghi. Enclosed is a sampling of the many species found in its dank mires and soaked forests.
The Sextant of the Soul is a potent magical artifact that can only be found within the dreamscape.
This is a compilation of all the creatures I have in the world of Hewdamia.
Which is worse - a foolish mage or a drunken wizard? When halfmage Rolan Haraweir settled down to found a tavern in the Jewel City, this question became the basis for its name. The answer is still hotly debated over steaming mugs of spice-wine to this day.
Pardon them, they are barbarians, and think that the customs of their tribe and river are the laws of nature.
Lord Bertrand of Shawstrope
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir