Submissions that while not plots, contain plenty of potential for such.
Vague predictions of the future and lead one to adventure.
Have a large room that elevates either up or down when triggering a trap. The floor can bring the players to new levels, where a mighty beast roams, or the floor flattens the players into the ceiling or drop into a pit of lava.
Ideas ( Dungeons ) | March 8, 2005 |