Submissions that I find possibly relevant to The Kingmakers campaign
"Whosoever shall brew ale in the town with intention of selling it must hang out a sign, otherwise he shall forfeit his ale."
King Richard II, 1393
Because, after a while, even the oldest adventurer will need a place to settle as he grows tired.
The City of Bells, home of Bornegault’s Tongue.
The city has a thousand stories - and here are a few of them..
This alchemy shop has two faces - its above ground establishment which serves the general public with the typical love potions, cure-alls and whatnote, and a ‘secret’ below-ground operation which is where the real action is…
"Bristlebane ale. Tall."
Mathus looked up. He didn't recognize the man ordering, but he seemed the type: muscles beneath a layer of fat, a snarling expression with most of his teeth missing, fists like summer hams. "You want it in a bottle?"
"From the tap."
Mathus nodded. "This way," he said, stepping from behind the bar and into the back room, the "customer" following.
A fresh-faced young man sitting at the bar looked around, confused. "Bristlebane? Sounds adventurous."
"You couldn't handle it, son," an older man said from across the plank bar with a hint of derision. "It'd right kick your ass."
Each town has a House of the King. This is the main one, and by far the largest, set in the heart of the capitol's temple district.
The Tired Traveler’s Tavern Guide (new with alliteration) is the beginning of a compilation of taverns and tavern resources for travelers of all realms, should as they need a place to rest or munch. Whether you need a fully-fledged tavern with history and a table map, or just a name to get you started, this should get you off on the right foot.
The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on.
Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...