Building Blocks

Building Blocks

A list by


JohnnFour
September 3, 2007
Hits: 117151
Comments: 26
Ideas: 0
Votes: 20 / 4.600000
5 Room Dungeon    Articles  (Setting Building)   (Game Mastering)

Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.

Mourngrymn
April 16, 2011
Hits: 6463
Comments: 20
Ideas: 0
Votes: 12 / 4.250000
Campaign Level Thinking    Articles  (Campaign)   (Game Mastering)

The question was asked about how you run a high level campaign. While this is a simple question it is not very simple to answer. Anyone who is an experienced DM will tell you that, especially for a beginner. In order to answer this I began thinking backwards.

Stephie
December 10, 2007
Hits: 10324
Comments: 18
Ideas: 0
Votes: 14 / 4.607143
Court Etiquette: Do's and Don'ts    Articles  (Resource)   (Gaming - In General)

When dealing with nobility and court settings, players can sometimes skip the roleplay aspect and jump straight to behavior such as, "I bow, greet all in the court, and ask the duke for his assistance."  While in most scenarios this type of action is sufficient, taking it a step further can enhance gameplay (or maybe even manipulate a plotline).

Strolen
May 15, 2011
Hits: 2019
Comments: 12
Ideas: 1
No votes
CSS Demonstration Sub    Articles  (Resource)   (Citadel Help)

This should have all the formatting that you are able to use in a post so you can see how it looks and what is available.

B9anders
May 6, 2006
Hits: 9515
Comments: 18
Ideas: 0
Votes: 10 / 4.550000
Four Maxims for World Building    Articles  (Setting Building)   (Game Mastering)

Four maxims to remember at all times when creating a fantasy world.

ephemeralstability
November 10, 2005
Hits: 14761
Comments: 14
Ideas: 9
Votes: 7 / 4.857143
Inventing Languages    Articles  (Rules and Advice)   (Game Mastering)

Language is an essential part of any culture. Culture wouldn’t exist without some form of communication, and humans communicate by speaking. But the connection is deeper even than that. The language helps to define the culture which uses it, and is in turn affected by that culture. This dynamic process is what keeps a language “alive”: Latin is a dead language because the culture to which it belonged no longer exists.

MoonHunter
December 8, 2005
Hits: 10338
Comments: 4
Ideas: 0
Votes: 2 / 3.000000
New to Roleplaying    Articles  (Resource)   (Gaming - In General)

Looking for some information that might explain what is going on? How you can get involved? How to play?

Michael Jotne Slayer
December 10, 2007
Hits: 5937
Comments: 24
Ideas: 18
Votes: 13 / 4.461538
Playtesting    Articles  (At Table)   (Game Mastering)

This is where the citadellians share and collect our tales of playtesting each others submissions.

MoonHunter
November 10, 2005
Hits: 9219
Comments: 14
Ideas: 7
Votes: 5 / 4.500000
Starting a Campaign the MoonHunter way.    Articles  (Campaign)   (Game Mastering)

Starting a Campaign the MoonHunter way, what more is there to say?



Random Idea Seed View All Idea Seeds

       By: manfred

On a location with numerous webs, and at least one big spider, there is a something inside a cocoon. It is humanoid in shape, still moving. If the heroes free it (not before they kill or drive away the spiders), they meet a ... zombie!

The poor zombie wandered the dungeon alone, and tried to kill a big living creature (= a spider). The spider used the usual treatment, even if this victim did not look tasty. The zombie can be easily killed as any other zombie. It got but several doses of spider-poison, so can be something worth if it is extracted. You can mention to a druid or ranger the fact the spider had no poison anymore.

Encounter  ( Cave/ Underground ) | August 21, 2003 | View | UpVote 3xp


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