A list by

September 25, 2007
Hits: 6425
Comments: 24
Ideas: 8
Votes: 8 / 4.187500
30(+) Walking Dead    Lifeforms  (Third Kingdom)   (Any)

Death be not proud.

November 4, 2005
Hits: 7221
Comments: 16
Ideas: 0
Votes: 9 / 4.166667
Amulet of the Damned    Items  (Jewelry)   (Magical)

‘I told Sir Ursus not to take the amulet, to leave it be in it’s resting place. But he would not listen. We now trek to his place of hiding to remove the amulet and return it, and to destroy that which Ursus has become. ’

- Arch-Danath Maccalas of the Dark Step Tribe

October 16, 2008
Hits: 4697
Comments: 17
Ideas: 5
Votes: 13 / 4.461538
Augmented Undead    Systems  (Mystical)   (General)

"Don’t worry, I’ve fought necromancers before! Wait, what the…"

December 17, 2005
Hits: 62967
Comments: 13
Ideas: 0
Votes: 5 / 4.500000
Remaking the Undead    Lifeforms  (Unique)   (Any)

Undead are, simply put, among the most horrific things one can think of. Can you imagine anything more frightening than a being which is dead and yet still walks? Can you imagine the horror of being faced by the hollow shell of being, a hollow shell which must feed?

March 29, 2007
Hits: 10580
Comments: 28
Ideas: 0
Votes: 14 / 4.750000
The Field of 10,000 Skulls    Locations  (Area)   (Mountains)

"Summon the Legions!  We shall offer battle within Bleak Vale!  This time, OUR cause shall triumph!"

July 8, 2005
Hits: 4433
Comments: 5
Ideas: 0
Votes: 9 / 3.222222
The War of Decay    Plots  (Discovery)   (Campaign)

One Immortal.  One nation.  One wizard.  Can you foil his evil attempt to attain immortality?

Random Idea Seed View All Idea Seeds

The Land of Mad Children

       By: Spark

In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.

Ideas  ( Locations ) | January 12, 2008 | View | UpVote 2xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.