Everyone dies. But delaying that impending sentence is the holy grail. Science, scorcery, and wishful thinking do all in their power to bestow such delays. Be your deeds pure or evil, cheating death is neither easy nor reliable.
The Disgraced & Vanquished
She is the former heiress or countess of a ravaged land, now participating in the once-unthinkable and unimaginable. Often in history, when one group of people conquered another, as an exclamation point, the victors would force or sell the noble wives and daughters into slavery, particularly of the sexual variety. This was a final slap on the face for the vanquished.
Learn how to apply one of screenwriting's most effective tools to your own campaign, for a game with better pacing and solid endings.
Learn how to apply one of screenwriting's most effective tools to your own campaign, for a game with better pacing and solid endings.
A Sci-fi tale surrounding a Earth force captains first command and battle against an unknown alien race.
This is the first 2 1/2 chapters of my on going Battlefield promotion novella, I have attempted to blend third and first person writing together in a smooth natural fashion, and strived to keep true to the details of space as it’s understood by modern astronomy today.
It may be a bit slow to pick up the pace in the beginning, but it does gain momentum.
For those who are curious I’d consider this story to be rated PG-13 or R due to descriptive violence.
Players want their characters to be special, and a secret is one way to do it. It is also a way to better connect the character with the game world.
"Ye thought the orbital penitentiary around Venus was hard ta endure? That place is a vacation spot compared to Davy's Lockdown! If the guard borgs can't find an excuse ta peel the skin off yer bones and the inmates don't use ya for their bettin pool, the pressures o' bein that far beneath the waves will drive ya to the brink, mark my words!"
An underwater prison with a dark past, suitable for any sci-fi, neo-dystopian, or cyber punk setting.
"kara diamos ica" the wind stopped, and for a moment he was deaf to the world, and then his hearing returned.
as he looked around him and his bod began to warm agian after hours of finding a spot to shelter from the winter strom that was raging in the skies.
"IT WORKED!, im safe, now i only need to make my way to the academy"
If you are new to the site, you might want to read this post.
Follow in MoonHunter’s Footsteps: 10 Steps to Better Posts MoonHunter Sayeth to do these and be a really useful member to this and other sites.
“No my lord!” cried Herithi. “Have Mercy! Take my eyes instead!” Why did I say that?! thought Herithi, shock registering through him.My eyes? Shalali protect me…
A wanderer at heart, and a highly skilled blade.
Hiraken now wanders through the forest, protecting it from those who seek to harm it while at the same time lending aid to travelers and warriors alike.
Critiques and critics are a necessary evil. Now before anyone gets riled up, let me explain. No one likes to have their ideas picked apart. But we put our selves out there and hope for the best. Here are some tips on being a better critic.
Ancient Egypt, Land of the Pharaohs: What will you find among the eternal sands?
The sea is calm, the morning mists clear, the seagulls cry out, and land comes into view
"Men? They send men to repel us? Humans…"
This is where the citadellians share and collect our tales of playtesting each others submissions.
A random generator to create variable merchants shops, stores, and stalls.
A similar sub to Mourns Voting Practices, simply how I vote on subs/vote in general.
Quote: Alec_Shadowkin I am very much interested in learning how to go about getting something rp-oriented published. I know there are a few of you here who have been and I would be appreciative if you could explain what type of stuff has been published and how you went about getting involved with it, i.e. finding a publisher, etc…
This is devoted to those common problems facing a GM. How do you get enough players? What do you do when there is a bad atmosphere within the group?
Everyone, please post those tips and tricks that come to mind. There is no one true solution. Different GMs, different solutions.
Quick effective tips on making adventure design and gming a little easier.
In the small town of Silver Oak rests a towering Oak flush with silver metallic leaves that chime in the breeze, even during the heart of winter. Its story, and its secrets lie within this humble text...
A magical tree, suitable for any fantasy campaign.
"Living in a town that sits on a dimensional nexus can wear thin after a while. It's not so much the crawling shadows, bizarre weather, or late night visitors from places that never existed; but carrying on with your normal life and trying to act like nothing out of the ordinary is going on in your little corner of the world that gets to you."
A small rural town with surreal secrets, that happens to be situated on a dimensional crossroads, suitable for modern day supernatural/mystical/horror campaigns.
You can talk the talk, but can you walk the walk?
"Never seen anything like it before. Two strikes, and the room was awash in blood."
Entering a new city there are street urchins, hustlers, con men, kidnappers, thieves and burglars looking to make their day’s profit. The victim, in many cases the PC, is known as the mark and is the target of whatever kind of hustle they have planned. These hustlers are always on the lookout for easy pickings.