only kick-ass stuff
A table of possible backgrounds, qualities, or features of a fantasy town or city. A world building tool for getting attention to the details.
Treasured texts of the infamous Doctor Alcomb.
Think of any bizzare life-form, WHATEVER life-form that lives a not-so-standard way. Not the way common sense would expect it. Make it in some way logical or not, just forget the boring everyday logic.
The old boots of a farmer long dead. The hole in the bottom sudjests many things. But its cursed P’owers go B’eyond just a boot.
Many magical items adventurers seek out help them carry more loot, keep themselves fed and healthy, or just simply hack the bad guys to itty bitty bits. This one lets their loot carry itself.
Shaft of heavens, burning bright. Gave us light amidst the night. Showed the means to reach our height. Passed to us Axtrami’s might.
A powerful clan of blacksmiths, Clan Ironspirit is well known as the single best source for forged goods of any metal throughout the world. Many a legendary artifact has been born underneath their hammers, however, their price is almost never something so simple as mere gold.
Bells tolled continually, announcing new deaths.
Saints and Sainthood: The inside story on the ascended
These purses, made by the Dai Kiri, while looking harmless in nature, were made dangerous weapons by those who knew how to use them.
The Wordfishes of Hloth, known also as the Sshpah, are strange composite-minds of the Hlothian jungles.
In the quaint little town known as Golothei, the infamous black legion makes it’s last stand against the mountain tribes of the Ugeroth. On the Asylum River Island the battle rage most intensely, legionary squad mages barely holding their own against the onslaught of chaos worshipping tribal sorcerors. To this location the PCs are destined to travel in search of the powerful artifact known as the Tallow Candle. But not all is as it seems within the halls of the asylum.
There lies a valley, far to the west, on the shores of The Great Northern Sea, that has a mist that is both blessing and curse. All those that breath the mist heal with remarkable speed, so fast that only the mightiest blow or the truest strike can fell the smallest beast. The warriors who settled this land became soilders of great renown, for not only were they impenetrable defenders, they were warriors whose aim and might were unsurpassed.
Those other lists of 30
Bag on a Stick
Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.
As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.
The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.