A table of possible backgrounds, qualities, or features of a fantasy town or city. A world building tool for getting attention to the details.
101 plug and play communities in 10 sub-categories
A collection of 30 bardic tales you may hear sung in the local tavern or empresses' court, complete with bardic verse excerpts from all 30 tales themselves.
Many of these tales can also be used as quick plug in adventures for Gm's looking for a side quest. (And let the players exploits be turned into the song by a near by bard perhaps?)
Herein are listed 30 Barkeeps, Bartenders, or proprietary owners of the drinking and sleeping establishments so frequented by adventurers and their loyal henchmen.
Life is like a cheese, it starts off milk, then it curdles, and then it ages and you hope for the best.
30 Minor Curses
Save/Help the Halflings! They offer rewards. Material and otherwise.
The definition of a Henchman: a man who really knows his away around a hench.
30 Mostly Maddening Merchants
30 Orcish Ornamentations of Outlandish Awesomeness and Some Ordinarily Uninteresting Objects Overcome with Ogreish Opulence!
So, you walk in the tavern. It is a fairly average place, good sized ceiling, a roaring fire, lots of tables. There is a crowd of about 30 people….
Forsooth! A fair flock of faithful friars, from fanciful to factual.
It is a good sized temple with all the appropriate attendents. Who is in the temple running it?
Hot off the Press! These are not your eldritch manuals or ancient folios of doom. These are random books, a GM can use whenever a PC reaches for a shelf, which usually happens when said GM is least expecting it. These can be found in most libraries, many private homes, and anywhere else one could expect to find a book. More than a few have some built-in plot hooklings as well, while others, like many books of our age, are plain drivel.
30+ Burial Customs for building cultures
The Dwarves are often thought to be a greedy and miserly race, but there are times when they will give rewards to those who have genuinely earned them.
(OOC-I added the names of all those who did submissions but only mine has shown up, for some reason. The others are the following; axlerowes, Echomirage, Ancient Gamer ,Dossta , Pariah.)
Missions for any campaign in any city of any realm. As long as crime exists, you will be able to use this submission.
Taverns are the love of my life. This post is a compendium of around 100 tavern names, from fine dining to coarse fighting, to use in your campaign or world.
Many gamers I have had the opportunity to role-play with have been very helpful in the creation process for their characters. Each one knowing what the intricacies of their characters lives were. Their origin stories detailed in their mind and on paper. Some worked together to have their characters histories intertwine with others, and some were loners of a most horrible nature. However, not all gamers are experienced and sometimes even the most knowledgeable can hit a roadblock when trying to find a background that suits their new character.
A list of locations and/or situations for a cool fight scene. (list)
Sometimes it is necessary. Sometimes it just happens. Whether to a PC or NPC, a curse is something nasty that changes their life significantly, and not for the better. You were warned.
Here is a list of those not-so-attractive treasures that the PC’s might find on their quests.
I will sail my vessel, until I happen upon…
The addition of “irrelevant” details adds local colour to a campaign world, giving the impression that the DM has thought very deeply about the history of even the smallest architectural feature.
Every city, town, or large village will have businesses. Some will be inns, some stores, and some people providing a service. And then there are some places that are not common and so out of the ordinary that we leave them off when describing a city. This codex will help with turning the mundane into the magnificent.
These are minor things that can be dropped in anywhere to add "narrative flavor", to make it more than just another road, field, forest or beach.
A villain’s lair is more than just a safehouse or stronghold, it can be as much a part of their persona as any powers, henchmen or nefarious plans
The mountains are often a desolate place, but not without dangers, or opportunities.
This scroll is for all those hardworking people that keep our adventurer’s Inns and Taverns working.
You’re walking through the forest when you encounter…
The point of the submission is quite simple: man vs nature is a common conflict in fiction, but not so much in gaming, this submission is a step to correct that.
So they defeated the horde of impoverished peasants armed with farm implements. Now they want to loot the bodies…
One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?