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Things to refer back to

Things to refer back to

A list by

Things that I want to mine for ideas for my campaign


Kassil
January 4, 2008
Hits: 5313
Comments: 10
Ideas: 6
Votes: 4 / 4.250000
101 Components of Alchemy    Articles  (Resource)   (Game Mastering)

Potions and other alchemical concoctions are often no more than funny-colored water in a bottle; what of the strange and unusual components used to craft these marvelous items?

Scrasamax
November 14, 2007
Hits: 8526
Comments: 20
Ideas: 11
Votes: 13 / 5.000000
101 Villages    Locations  (City)   (Any)

101 plug and play communities in 10 sub-categories

Silveressa
January 11, 2011
Hits: 2824
Comments: 23
Ideas: 0
Votes: 13 / 4.807692
30 Bardic Tales    Items  (Art and Music)   (Non-Magical)

A collection of 30 bardic tales you may hear sung in the local tavern or empresses' court, complete with bardic verse excerpts from all 30 tales themselves.

Many of these tales can also be used as quick plug in adventures for Gm's looking for a side quest. (And let the players exploits be turned into the song by a near by bard perhaps?)

JohnnFour
September 3, 2007
Hits: 97864
Comments: 25
Ideas: 0
Votes: 19 / 4.578947
5 Room Dungeon    Articles  (Setting Building)   (Game Mastering)

Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.

MoonHunter
October 5, 2006
Hits: 32018
Comments: 133
Ideas: 111
Votes: 15 / 4.333333
and a ten foot pole.    Items  (Equipment Listing)   (Heroic)

You have what?! On your equipment list? For real?

manfred
November 11, 2005
Hits: 144719
Comments: 51
Ideas: 116
Votes: 17 / 4.823529
Books    Items  (Books and Scrolls)   (Non-Magical)

Books of all kinds and purposes, their short summaries as well as wide descriptions, come and enjoy.

Silveressa
December 12, 2008
Hits: 2830
Comments: 12
Ideas: 0
Votes: 7 / 3.642857
Descriptive combat    Articles  (Rules and Advice)   (Gaming - In General)

How to make combat interesting and more than: "Well, I’m going to hit him with my sword."

MoonHunter
November 22, 2005
Hits: 3902
Comments: 7
Ideas: 0
Votes: 4 / 4.125000
Famous Gaming Laws Axioms and Principles    Articles  (Rules and Advice)   (Gaming - In General)

This is a list of laws, axioms, and strong recomendations from published and/or famous game designers/ writers I have recently collected. If you find them, add them. Please do not just add “any old” gamer’s axions, laws, etc.

Dossta
December 24, 2010
Hits: 768
Comments: 9
Ideas: 0
Votes: 6 / 4.250000
Gnomes of the Singing Wood    Lifeforms  (Intelligent Species)   (Forest/ Jungle)

The excited, almost frantic sound of a mallet instrument erupts from the forest to your left.  Within minutes, your party is confronted by a host of short, sprite-like gnomes clad in vivid greens and earthy browns.  Attempts to communicate fall flat.  The gnomes seem to ignore your words entirely, and you cannot understand the humming/whistling/snapping that apparently makes up their language.  Luckily for you and your fellows, however, they don't seem hostile . . .

MoonHunter
November 9, 2005
Hits: 5088
Comments: 10
Ideas: 0
Votes: 7 / 4.214286
Lights, Camera, Action    Articles  (Rules and Advice)   (Game Mastering)

What makes great entertainment for Gamers? Movies. They love action movies, even if their favorite pastime is reading books, writing websites, learning ancient languages, or gaming like madmen. If you pattern your games and campaigns after movies, you are sure to have an entertaining game.

Ancient Gamer
October 27, 2005
Hits: 30171
Comments: 23
Ideas: 13
Votes: 7 / 4.714286
Loot and Rewards    Articles  (Rules and Advice)   (Game Mastering)

Some GMs, and the computer game industry too, seems to think gemstones, gold and magic weapons are the only way in which to reward the players. Most experienced GMs know this isn’t true, so I created this thread here to let us remind each other of the different alternative rewards a player can receive, and to have a place where ordinary item descriptions can be posted.

MoonHunter
November 26, 2005
Hits: 5641
Comments: 22
Ideas: 1
Votes: 9 / 4.166667
Not Just Rolling Dice: A Fight Scene    Articles  (Rules and Advice)   (Gaming - In General)

A fight scene should be more than just rolling dice and counting numbers. It should be a chance for you to roleplay.

Strolen
December 11, 2005
Hits: 50140
Comments: 11
Ideas: 104
Votes: 6 / 4.750000
Random Villages    Locations  (City)   (Any)

Awhile ago I started a small list of random villages…I think many turned out to be plots, but thought I would throw them out here for fun.

MoonHunter
November 26, 2005
Hits: 9284
Comments: 15
Ideas: 0
Votes: 4 / 4.250000
Running Tactical Scenes at Lightning Speeds with Many Players    Articles  (Rules and Advice)   (Game Mastering)

Action sequences in movies are fast, furious, and over all to fast.  They are exciting moments that most gamers are looking forward to.  Yet combat in most games is slow, ponderous, and takes up much game time. Gamers tend to blame the game systems. It is not the System, it is the group.

MoonHunter
November 26, 2005
Hits: 7260
Comments: 7
Ideas: 0
Votes: 7 / 4.285714
Scene Journals    Articles  (Rules and Advice)   (Gaming - In General)

Have you ever needed to play out a scene that would of been embarassing to you or between your character and another that would of sucked up hours of game time leaving everyone else bored to tears? Scene Journals are your answer.

Mourngrymn
April 11, 2011
Hits: 9592
Comments: 63
Ideas: 0
Votes: 20 / 4.275000
Submission Respect    Articles  (Rules and Advice)   (Citadel Help)

Ok, there is no real place to put this but I think it needs to be said and put up here for everyone to view. This is not for gaming terms, it is not how to view rules or your gamers better. But it is an idea on how to respect your fellow Strolenites.

MoonHunter
January 20, 2008
Hits: 6680
Comments: 12
Ideas: 21
Votes: 4 / 4.250000
Terrain Features    Locations  (Other)   (Any)

These are minor things that can be dropped in anywhere to add "narrative flavor", to make it more than just another road, field, forest or beach.

manfred
October 27, 2007
Hits: 5323
Comments: 17
Ideas: 8
Votes: 9 / 4.611111
The Art of Linking    Articles  (Rules and Advice)   (Citadel Help)

The many ways of the Citadel to bind ideas together.

Pieh
November 27, 2003
Hits: 5021
Comments: 5
Ideas: 0
Votes: 5 / 4.200000
The Circle of Hell    Plots  (Crisis)   (Mini-Campaign)

In a nearby town villagers tell tales of adventurers being driven mad by an unknown force within the woods…

MoonHunter
November 25, 2005
Hits: 4620
Comments: 13
Ideas: 0
Votes: 6 / 4.333333
The Crawl, Doing It the Cinematic Way    Articles  (Rules and Advice)   (Game Mastering)

I am not a normal fantasy GM. If a player is delving through a dark tomb searching for loot in my campaign, he is probably on a fruitless quest. I dislike the dungeon crawl. I have since the earliest years of DnD. I mean where in Tolkein did they really crawl through a dungeon or other tomb/ place of mystery?

CaptainPenguin
December 17, 2005
Hits: 4655
Comments: 11
Ideas: 0
Votes: 5 / 4.500000
The Poison Eaters Tribe    Lifeforms  (Intelligent Species)   (Forest/ Jungle)

The Poison Eaters Tribe dwells deep in the jungle glades of the Ushaika, in the lowest reaches of the undergrowth where no sunlight pierces through the leaves, and where the marshy ground wells up with tea-colored water at the lightest step.

Scrasamax
January 8, 2007
Hits: 5540
Comments: 16
Ideas: 0
Votes: 12 / 4.833333
The Shrew-Haters    Plots  (Mystical)   (Mini-Campaign)

An alliance between bitterest foes in a desperate bid for their survival, thus was the beginning of the Shrew-Wars

Dossta
November 14, 2010
Hits: 1068
Comments: 11
Ideas: 2
Votes: 6 / 4.333333
The Singing Wood    Locations  (Area)   (Forest/ Jungle)

An enchanted forest where music permeates the fabric of life, leaving its mark on fauna and flora alike.

Ria Hawk
June 11, 2006
Hits: 6217
Comments: 10
Ideas: 4
Votes: 8 / 4.062500
The Western Woods    Locations  (Area)   (Forest/ Jungle)

No one goes to the Western Woods.  There are things that come out at night that it would be a very bad idea to meet.  The Western Woods have a reputation of being haunted, or rife with wild magic.  Or both.



Random Idea Seed View All Idea Seeds

Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 3xp


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