Strolen\s Citadel content. 
Things to refer back to A list by Ramhir

Things that I want to mine for ideas for my campaign

By: Kassil
2008-01-04 04:30 PM
Hits: 4519
Comments: 10
Ideas: 6

Votes: 4 / 4.250000
101 Components of Alchemy Articles  (Resource)   (Game Mastering)

Potions and other alchemical concoctions are often no more than funny-colored water in a bottle; what of the strange and unusual components used to craft these marvelous items?

By: Scrasamax
2007-11-14 03:37 PM
Hits: 7142
Comments: 17
Ideas: 11

Votes: 10 / 5.000000
101 Villages Locations  (City)   (Any)

101 plug and play communities in 10 sub-categories

By: Silveressa
2011-01-11 03:20 PM
Hits: 1409
Comments: 23
Ideas: 0

Votes: 14 / 4.678571
Golden Sub
30 Bardic Tales Items  (Art and Music)   (Non-Magical)

A collection of 30 bardic tales you may hear sung in the local tavern or empresses' court, complete with bardic verse excerpts from all 30 tales themselves.

Many of these tales can also be used as quick plug in adventures for Gm's looking for a side quest. (And let the players exploits be turned into the song by a near by bard perhaps?)

By: JohnnFour
2007-09-03 08:22 AM
Hits: 62138
Comments: 23
Ideas: 0

Votes: 17 / 4.529412
5 Room Dungeon Articles  (Setting Building)   (Game Mastering)

Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.

Codex Codex
By: MoonHunter
2006-10-05 12:35 PM
Hits: 29284
Comments: 132
Ideas: 111

Votes: 15 / 4.333333
and a ten foot pole. Items  (Equipment Listing)   (Heroic)

You have what?! On your equipment list? For real?

By: manfred
2005-11-11 02:05 PM
Hits: 141699
Comments: 48
Ideas: 113

Votes: 15 / 4.800000
Golden Sub
Books Items  (Books and Scrolls)   (Non-Magical)

Books of all kinds and purposes, their short summaries as well as wide descriptions, come and enjoy.

By: Silveressa
2008-12-12 08:57 AM
Hits: 1841
Comments: 8
Ideas: 0

Votes: 4 / 3.500000
Descriptive combat Articles  (Rules and Advice)   (Gaming - In General)

How to make combat interesting and more than: "Well, I’m going to hit him with my sword."

Codex Codex
By: MoonHunter
2005-11-22 08:00 PM
Hits: 3317
Comments: 7
Ideas: 0

Votes: 4 / 4.125000
Famous Gaming Laws Axioms and Principles Articles  (Rules and Advice)   (Gaming - In General)

This is a list of laws, axioms, and strong recomendations from published and/or famous game designers/ writers I have recently collected. If you find them, add them. Please do not just add “any old” gamer’s axions, laws, etc.

By: Dossta
2010-12-24 09:49 PM
Hits: 449
Comments: 8
Ideas: 0

Votes: 5 / 4.300000
Gnomes of the Singing Wood Lifeforms  (Intelligent Species)   (Forest/ Jungle)

The excited, almost frantic sound of a mallet instrument erupts from the forest to your left.  Within minutes, your party is confronted by a host of short, sprite-like gnomes clad in vivid greens and earthy browns.  Attempts to communicate fall flat.  The gnomes seem to ignore your words entirely, and you cannot understand the humming/whistling/snapping that apparently makes up their language.  Luckily for you and your fellows, however, they don't seem hostile . . .

By: MoonHunter
2005-11-10 12:04 AM
Hits: 4569
Comments: 10
Ideas: 0

Votes: 7 / 4.214286
Lights, Camera, Action Articles  (Rules and Advice)   (Game Mastering)

What makes great entertainment for Gamers? Movies. They love action movies, even if their favorite pastime is reading books, writing websites, learning ancient languages, or gaming like madmen. If you pattern your games and campaigns after movies, you are sure to have an entertaining game.

By: Ancient Gamer
2005-10-27 02:34 PM
Hits: 29366
Comments: 23
Ideas: 13

Votes: 7 / 4.714286
Loot and Rewards Articles  (Rules and Advice)   (Game Mastering)

Some GMs, and the computer game industry too, seems to think gemstones, gold and magic weapons are the only way in which to reward the players. Most experienced GMs know this isn’t true, so I created this thread here to let us remind each other of the different alternative rewards a player can receive, and to have a place where ordinary item descriptions can be posted.

By: MoonHunter
2005-11-26 11:11 AM
Hits: 5011
Comments: 18
Ideas: 0

Votes: 8 / 4.187500
Not Just Rolling Dice: A Fight Scene Articles  (Rules and Advice)   (Gaming - In General)

A fight scene should be more than just rolling dice and counting numbers. It should be a chance for you to roleplay.

By: Strolen
2005-12-11 11:57 PM
Hits: 49400
Comments: 11
Ideas: 104

Votes: 6 / 4.750000
Random Villages Locations  (City)   (Any)

Awhile ago I started a small list of random villages…I think many turned out to be plots, but thought I would throw them out here for fun.

By: MoonHunter
2005-11-26 10:57 AM
Hits: 8812
Comments: 14
Ideas: 0

Votes: 4 / 4.250000
Running Tactical Scenes at Lightning Speeds with Many Players Articles  (Rules and Advice)   (Game Mastering)

Action sequences in movies are fast, furious, and over all to fast.  They are exciting moments that most gamers are looking forward to.  Yet combat in most games is slow, ponderous, and takes up much game time. Gamers tend to blame the game systems. It is not the System, it is the group.

By: MoonHunter
2005-11-26 11:49 PM
Hits: 6909
Comments: 6
Ideas: 0

Votes: 6 / 4.333333
Scene Journals Articles  (Rules and Advice)   (Gaming - In General)

Have you ever needed to play out a scene that would of been embarassing to you or between your character and another that would of sucked up hours of game time leaving everyone else bored to tears? Scene Journals are your answer.

By: Mourngrymn
2011-04-11 08:09 AM
Hits: 7947
Comments: 55
Ideas: 0

Votes: 18 / 4.277778
Submission Respect Articles  (Rules and Advice)   (Citadel Help)

Ok, there is no real place to put this but I think it needs to be said and put up here for everyone to view. This is not for gaming terms, it is not how to view rules or your gamers better. But it is an idea on how to respect your fellow Strolenites.

By: MoonHunter
2008-01-20 03:40 PM
Hits: 5651
Comments: 12
Ideas: 21

Votes: 4 / 4.250000
Terrain Features Locations  (Other)   (Any)

These are minor things that can be dropped in anywhere to add "narrative flavor", to make it more than just another road, field, forest or beach.

By: manfred
2007-10-27 04:54 PM
Hits: 4639
Comments: 17
Ideas: 8

Votes: 9 / 4.611111
The Art of Linking Articles  (Rules and Advice)   (Citadel Help)

The many ways of the Citadel to bind ideas together.

By: Pieh
2003-11-27 03:27 PM
Hits: 4657
Comments: 5
Ideas: 0

Votes: 5 / 4.200000
The Circle of Hell Plots  (Crisis)   (Mini-Campaign)

In a nearby town villagers tell tales of adventurers being driven mad by an unknown force within the woods…

By: MoonHunter
2005-11-25 02:16 AM
Hits: 4196
Comments: 11
Ideas: 0

Votes: 6 / 4.333333
The Crawl, Doing It the Cinematic Way Articles  (Rules and Advice)   (Game Mastering)

I am not a normal fantasy GM. If a player is delving through a dark tomb searching for loot in my campaign, he is probably on a fruitless quest. I dislike the dungeon crawl. I have since the earliest years of DnD. I mean where in Tolkein did they really crawl through a dungeon or other tomb/ place of mystery?

By: CaptainPenguin
2005-12-17 11:06 PM
Hits: 4317
Comments: 10
Ideas: 0

Votes: 4 / 4.500000
The Poison Eaters Tribe Lifeforms  (Intelligent Species)   (Forest/ Jungle)

The Poison Eaters Tribe dwells deep in the jungle glades of the Ushaika, in the lowest reaches of the undergrowth where no sunlight pierces through the leaves, and where the marshy ground wells up with tea-colored water at the lightest step.

By: Scrasamax
2007-01-08 02:01 PM
Hits: 4459
Comments: 14
Ideas: 0

Votes: 10 / 4.800000
Golden Sub
The Shrew-Haters Plots  (Mystical)   (Mini-Campaign)

An alliance between bitterest foes in a desperate bid for their survival, thus was the beginning of the Shrew-Wars

Codex Codex
By: Dossta
2010-11-14 02:44 PM
Hits: 545
Comments: 9
Ideas: 2

Votes: 6 / 4.333333
The Singing Wood Locations  (Area)   (Forest/ Jungle)

An enchanted forest where music permeates the fabric of life, leaving its mark on fauna and flora alike.

Codex Codex
By: Ria Hawk
2006-06-11 10:21 PM
Hits: 5699
Comments: 9
Ideas: 4

Votes: 7 / 4.000000
The Western Woods Locations  (Area)   (Forest/ Jungle)

No one goes to the Western Woods.  There are things that come out at night that it would be a very bad idea to meet.  The Western Woods have a reputation of being haunted, or rife with wild magic.  Or both.

What if a mage passes his powers on to his firstborn son, and a female mage to her first daughter, leaving the parent POWERLESS? A plain mortal, a sorcerer no longer, all wizardly might gone? Or: what if a female wizard recieves the power of a mage who sires a child with her? Could lead to promiscuous witches and overly careful mages.
By: EchoMirage | UpVote