Awesome stuff

Awesome stuff

A list by

These are submissions that I find awesome for any number of reasons. I still try not to go with the blatantly obvious though, if I do it is because I could not resist the awesomeness of it.


ephemeralstability
November 11, 2005
Hits: 10052
Comments: 25
Ideas: 0
Votes: 15 / 4.900000
Ars Dracopodemiae    Systems  (Knowledge/Lore)   (Specific)

A transcription, beyng the seminal introduction by Mr S J Ponsuler to the theory and praxis of Dracapodemy, the studie of Dragons’ migration patterns. This tome ys to be founde in the librarie of Anserne University, alonge with many years of copies of the Dracapodemyst’s Almanac not to mention verious othere tomes on the subjecte.

(Another submission I’m transferring over to the main site from the fora).

EchoMirage
August 13, 2008
Hits: 3022
Comments: 11
Ideas: 0
Votes: 9 / 4.722222
Belsethra, the Mother of Sin    NPCs  (Campaign)   (Mystical)

An evil that nurtures evil, a dark mother that is cradle to shadow.

Ouroboros
October 31, 2007
Hits: 5460
Comments: 26
Ideas: 0
Votes: 11 / 4.409091
Deaders - a different take on Zombies    Lifeforms  (Constructed)   (Any)

Recycling the dead for the greater good since 1704

Scrasamax
March 29, 2009
Hits: 2466
Comments: 11
Ideas: 0
Votes: 8 / 5.000000
Horlord, Keeper of the Asdas    NPCs  (Minor)   (Criminal/Espionage)

Never judge a man until you’ve walked a mile in his shoes.

Ancient Gamer
October 28, 2005
Hits: 14047
Comments: 9
Ideas: 0
Votes: 7 / 4.357143
Of Angels    Systems  (Divine/ Spirit)   (Specific)

Angels are the guardians of Order, the forces that oversee that the purpose of existence is indeed fulfilled.

Nobody
October 19, 2005
Hits: 8565
Comments: 28
Ideas: 0
Votes: 16 / 4.093750
The Demon Mirror    Plots  (Discovery)   (Side-Quest)

Two characters, one player, and no way to tell which is the real one.

Murometz
April 8, 2006
Hits: 9098
Comments: 18
Ideas: 0
Votes: 15 / 4.700000
The Leviathan Pool    Locations  (Area)   (Water)

The Whales Graveyard.



Random Idea Seed View All Idea Seeds

       By: ephemeralstability

THE GNOMES OF UDNALOR: Part II

Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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