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Articles that really inspire me to GM better.


Ancient Gamer
October 27, 2005
Hits: 30201
Comments: 23
Ideas: 13
Votes: 7 / 4.714286
Loot and Rewards    Articles  (Rules and Advice)   (Game Mastering)

Some GMs, and the computer game industry too, seems to think gemstones, gold and magic weapons are the only way in which to reward the players. Most experienced GMs know this isn’t true, so I created this thread here to let us remind each other of the different alternative rewards a player can receive, and to have a place where ordinary item descriptions can be posted.

MoonHunter
June 12, 2008
Hits: 3499
Comments: 11
Ideas: 0
Votes: 7 / 4.642857
MoonHunter's Top Tips for 2008    Articles  (Rules and Advice)   (Gaming - In General)

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

MoonHunter
November 17, 2006
Hits: 4558
Comments: 6
Ideas: 0
Votes: 4 / 3.750000
MoonHunter's Top Tips for 2006    Articles  (Rules and Advice)   (Gaming - In General)

Another year, another List. I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List. These are this year’s ten most common pieces of gaming advice I have given out.  They should be useful to you to some level.

ephemeralstability
December 8, 2005
Hits: 23545
Comments: 22
Ideas: 37
Votes: 8 / 4.562500
Music during a game    Articles  (At Table)   (Game Mastering)

Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I’d recommend for different situations.

MoonHunter
November 26, 2005
Hits: 5664
Comments: 22
Ideas: 1
Votes: 9 / 4.166667
Not Just Rolling Dice: A Fight Scene    Articles  (Rules and Advice)   (Gaming - In General)

A fight scene should be more than just rolling dice and counting numbers. It should be a chance for you to roleplay.

MoonHunter
November 26, 2005
Hits: 6081
Comments: 5
Ideas: 0
Votes: 4 / 4.000000
Roll Playing Fixes    Articles  (Rules and Advice)   (Game Mastering)

Say, MoonHunter, have any packs to give to a character to make them actually roleplay instead of just dictating their character’s actions? The majority of my players just do this.

ME:“You see a grizzled old knight with a scar over his face. He walks up to you and greets you with an ancient Cardomian salute, though he is unfamiliar to your eye.”
THEM:“I say “Hi.”
ME:“That’s it?”
THEM:“Yes. Now, I walk around him and open the door.”
ME:“But, but, he’s an important story character!”
THEM:“F**k the story! I want gold and XP, dammit!”
ME:“I hate you more than you’ll ever know.”

MoonHunter
November 26, 2005
Hits: 7280
Comments: 7
Ideas: 0
Votes: 7 / 4.285714
Scene Journals    Articles  (Rules and Advice)   (Gaming - In General)

Have you ever needed to play out a scene that would of been embarassing to you or between your character and another that would of sucked up hours of game time leaving everyone else bored to tears? Scene Journals are your answer.

MoonHunter
November 9, 2005
Hits: 8310
Comments: 13
Ideas: 7
Votes: 4 / 4.375000
Starting a Campaign the MoonHunter way.    Articles  (Campaign)   (Game Mastering)

Starting a Campaign the MoonHunter way, what more is there to say?

MoonHunter
November 17, 2005
Hits: 8790
Comments: 30
Ideas: 0
Votes: 14 / 4.750000
Winter is a Character    Articles  (At Table)   (Game Mastering)

The weather is something that everyone always notices and talks about, but can’t do anything about.  It is an important part of everyone’s life, yet it seems to be ignored in games. And everything important in a game is best thought of as a character of some sort.



Random Idea Seed View All Idea Seeds

Revenge

       By: Dragon Lord



The local band of 'nasties' (goblins / orcs / whatever) lives in relative peace with the local population.

Along come the PCs and go through their usual heroic monster bashing routine, wiping out the nasties and pinching all their stuff, then continue on their way.

Problem is, they don't kill ALL he nasties. The survivors want revenge and, after spending a few months recovering, start to take it in their own inimitable style (which is not unlike that of the PCs come to think of it).

Next time the PCs are in the area they find themselves VERY unpopular with the townsfolk.

Ideas  ( Plots ) | August 10, 2005 | View | UpVote 1xp


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