Articles that really inspire me to GM better.
Some GMs, and the computer game industry too, seems to think gemstones, gold and magic weapons are the only way in which to reward the players. Most experienced GMs know this isn’t true, so I created this thread here to let us remind each other of the different alternative rewards a player can receive, and to have a place where ordinary item descriptions can be posted.
I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.
Another year, another List. I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List. These are this year’s ten most common pieces of gaming advice I have given out. They should be useful to you to some level.
Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I’d recommend for different situations.
A fight scene should be more than just rolling dice and counting numbers. It should be a chance for you to roleplay.
Say, MoonHunter, have any packs to give to a character to make them actually roleplay instead of just dictating their character’s actions? The majority of my players just do this.
ME:“You see a grizzled old knight with a scar over his face. He walks up to you and greets you with an ancient Cardomian salute, though he is unfamiliar to your eye.”
THEM:“I say “Hi.”
THEM:“Yes. Now, I walk around him and open the door.”
ME:“But, but, he’s an important story character!”
THEM:“F**k the story! I want gold and XP, dammit!”
ME:“I hate you more than you’ll ever know.”
Have you ever needed to play out a scene that would of been embarassing to you or between your character and another that would of sucked up hours of game time leaving everyone else bored to tears? Scene Journals are your answer.
Starting a Campaign the MoonHunter way, what more is there to say?
The weather is something that everyone always notices and talks about, but can’t do anything about. It is an important part of everyone’s life, yet it seems to be ignored in games. And everything important in a game is best thought of as a character of some sort.
The PC's enter a town amid a giant celebration, the Spring Wedding Festival. Unmarried men and women from all over the provinces gather her every spring to be matched by the most sacred matchmaker ever to live, Holly Lovard. Holly is now ancient and must be carried everywhere she visits and rumors are that this will be her last visit to the Wedding Festival so any matches made this spring will be doubley blessed.
Enter PC's, wrong place at the wrong time. Molly sees one of them, calls him/her out of the crowd and that are unable to resist the push and pull of the mob. Brought in front of Molly Lovard, the PC is declared the lifemate of
Could be the king's daughter, a peasant, member of the thieves guild. Could be anything to add a twist to an already building plot, or just throw the characters into an awkward situation.