30 job types/classes for PCs in the Cosmic Era
30 Warriors -- Freemen and Captives -- to populate your arenas.
Incarceration in the Cosmic Era, adjustable for futuristic and dystopian settings
A bag of enchanted beans. Dare you plant them?
Part 1 of a Shadowrun novel, I wrote a few months back, that I decided to place up here for public enjoyment, and commentary, after yet another rejection letter for dead tree publication.
This novel is Rated R for graphic violence, adult situations, and general all around Cyberpunk goodness.
GM's and players may find it useful for character concepts/backgrounds and adventure ideas, enjoy, more to follow every week.
“She’s dead, Jim.” “We have the technology, we can rebuild her.” “... Yes. But should we?” “We must, in order to counter his scheming.” “Then we’ll do it.”
Ancient Egypt, Land of the Pharaohs: What will you find among the eternal sands?
Sometimes locks need that extra sharp fingernail to twist the catch. Sometimes a thief might find himself locked in a prison with a wooden door. The Muzzled Mouse is a hideous little tool which helps one in such situations…
Because someone must come up with new ways to kill.
The Patron Saint of Beverages, Hang-Overs, Regrets
As part of the global war on terror, a goverment sponsored special science group resumed the CIA's MKGAMMA program for improved interrogation drugs. The results, Serum 87 and Serum 87X (S-87 and S-87X) became the most effective interrogation agents available to man.
The Ark of Eden was created to be humanity’s future, now it is the future of humanity that lies lost in the blackness of space.
By the Cosmic era, almost every part of the human body is replaceable, including of all organs, the brain.
"If you take out all the bullshit about the machines and the crappy prophecy, The Matrix was pretty close to the truth. Just think about it for awhile and you'll see how much sense it makes. And really, if you were trapped in a game and couldn't wake up, wouldn't you want to know the truth? So you could do something about it?"
" . . . Still haven't convinced you, huh? Here, tell you what: I'll give you my card. Whenever you feel like learning the real truth of this world, give me a call. I'll show you the ropes."
This humorous short fiction piece was inspired by a late night chat with a couple gamer friends about how alien cultures would possibly interpret some of the more "colorful" aspects of our society.
You can talk the talk, but can you walk the walk?
The PCs are setting up camp at the end of their first day of walking through the Esh-Inel Mountains, when they hear in the distance a low rumbling, like thunder. It grows progressively louder until it echoes off the mountainous bowls around them, then dies away again. At its worst the ground starts trembling. It happens every day at this time, and it is the noise of the Great Carts on the dwarfish underways returning home after a day mining, laden with many tons of ore.