A plume is seen far off in the distance, but what will it turn out to be when it gets closer? Only time will tell.
A list of locations and/or situations for a cool fight scene. (list)
One player. One Game Master. Roleplaying in this way is slightly different than with a group.
Quick effective tips on making adventure design and gming a little easier.
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary