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GMing

GMing

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Cheka Man
June 30, 2013
Hits: 691
Comments: 7
Ideas: 0
Votes: 6 / 3.500000
30 Plumes in the Distance    Articles  (Campaign)   (Gaming - In General)

A plume is seen far off in the distance, but what will it turn out to be when it gets closer? Only time will tell.

MoonHunter
November 3, 2006
Hits: 15372
Comments: 26
Ideas: 47
Votes: 7 / 4.142857
Cool Fight Scenes    Locations  (Other)   (Any)

A list of locations and/or situations for a cool fight scene. (list)

manfred
December 25, 2005
Hits: 8274
Comments: 13
Ideas: 5
Votes: 9 / 4.500000
One player campaigns    Articles  (Campaign)   (Game Mastering)

One player. One Game Master. Roleplaying in this way is slightly different than with a group.

Silveressa
November 15, 2008
Hits: 3632
Comments: 18
Ideas: 0
Votes: 9 / 4.444444
Some Guidelines For Adventure Creation and GMing    Articles  (At Table)   (Game Mastering)

Quick effective tips on making adventure design and gming a little easier.

MoonHunter
November 9, 2005
Hits: 6266
Comments: 4
Ideas: 0
Votes: 2 / 3.750000
Writing a Campaign Setting Sourcebook    Articles  (Resource)   (Gaming - In General)

Getting a campaign setting sourcebook published is for many game masters the ultimate dream.



Random Idea Seed View All Idea Seeds

Game master tip #1

       By: Aramax

Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.

Your mileage may vary

Ideas  ( Articles ) | January 29, 2015 | View | UpVote 4xp


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