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freetext: exploring

Playtesting

    By: Michael Jotne Slayer

This is where the citadellians share and collect our tales of playtesting each others submissions.

Random

  1. Hematófago

      By: Scrasamax

    The short lived and chaotic vampires of northern Mexico

  2. The Fulminant

      By: EchoMirage

    Within the chest of a wizardly tool, there beats a Shard heart, deeming the master a fool.

  3. One Hundered Twenty Three Islands!

      By: Murometz

    The sea is calm, the morning mists clear, the seagulls cry out, and land comes into view

  4. 7 Things About Writing for the Cosmic Era

      By: Scrasamax

    A very brief set of guidelines for writing material in or for the Cosmic Era setting

  5. Anrathi

      By: EchoMirage

    A lot of travelling singers have a flame or incessant longing in their heart.This woman’s heart holds something more as well.

  6. Souless

      By: Mourngrymn

    The call to Him is unnerving. The power He gives is unmatched. He is the reason why I turned my back on my God and now worship Him. I will live eternal for the trade of my Soul to a God. I can live with that.

    -Rakeos -Follower of Sethalis, fallen Priest of Aduivo

  7. The Crown of Seven Swords

      By: Dossta

    Fueled in large part by the Bearer's own will, this crown allows the right person to sit in judgement over other mortals.

  8. Walking Through the Forest When...

      By: Scrasamax

    You’re walking through the forest when you encounter…

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Random Idea Seed View All Idea Seeds

       By: MoonHunter

SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors

The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).

Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.

Ideas  ( Society/ Organization ) | March 30, 2004 | View | UpVote 1xp


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