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Playtesting

    By: Michael Jotne Slayer

This is where the citadellians share and collect our tales of playtesting each others submissions.

Random

  1. Order of the Iron-Shod Boot

      By: Scrasamax

    18.) The Returning Veterans: These warriors are on their way back from a grim, hard fought war. Fatigue and weariness, despair and anguish are written on their features. Their honor drives them to complete one last mission, but they sense that they may never survive it.

    Wulfhere, 30 Stalwart Bands

  2. The Timed Golem

      By: Pieh

    The Master walked over to the strange symmetrical mechanism. He flipped it over… The sands of the hourglass began to flow and it whirred to life. "One hour," said The Master, "Practice."

  3. The Vintage of Despair

      By: Wulfhere

    The Connoisseurs of the land would remember Vigo Telaggio’s masterpiece, but not in the way he’d intended…

  4. The Music box of Mordalin

      By: Ancient Gamer

    One of the toys of the ruler of the lost realm, the music box of Mordalin gives great powers at an even greater cost.

  5. The Black Market

      By: Murometz

    What thieves convention can be complete without the ubiquitous Black Market! The specifics can obviously be as varied as one’s imagination. In fact, please consider this as the scroll it’s intended to be. The more stalls and booths the merrier!! Scras and I would like to see forty or so by next years convention. These are just twelve random ones we came up with. Some are quite standard, while others slightly more unorthodox. Maggot, your ‘thief bugs’ & their insidious proprietor go here.

  6. Necromancy: The Three Paths of Undeath

      By: Ancient Gamer

    Necromancy: By some it is considered as nefarious black arts and by others a vault of opportunities, the very key to the secrets of life. A substantial part of the necromancer’s practice is devoted to undeath; a state in which one is neither alive nor dead. Unbeknownst to the general populace there are three ways in which undeath can provoked, and the curse of unlife bestowed upon the recipient.

  7. Clathrates

      By: Scrasamax

    According to Ars Geotia the standard formations of power consist of ley lines, confluences and founts. this system has been long accepted, and is quite incorrect…

  8. The Lavei Family

      By: Forganthus

    A family of semi-retired doomsday cultists, just trying to live a quiet life while tending an apple orchard in the country.  Except with complications.

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Boots Of Ennui

       By: Murometz

These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.

And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."

Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.

The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.

Ideas  ( Items ) | January 20, 2014 | View | UpVote 7xp


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