Maggotrevived's
The Green God
The continued existence of this mysterious entity ensures the well-being of the local communities that rely on its bounty.
Ouroboros's
Uppsala 1938: Intro + Act I
Pulp-Horror scenario set in Uppsala, Sweden, in 1938. Short setting package followed by the introductory scenario "House of Spirits". Very generic format for easy adaption to any system.
fantomx11's
O'nithe, the Merchant of Forgotten Memories
O'nithe, the immortal Merchant of Forgotten Memories, trades ancient knowledge for your unique concepts, a perilous bargain that can illuminate your mind or hollow your soul.
fantomx11's
The Status of Concept's Existence
The Nitha'yorr stand guard in San'girr, the cosmic nexus anchoring all concepts, for its corruption could unravel reality itself into incomprehensible chaos.
fantomx11's
Nitha'yorr Motivations 2
From their realm of pure thought, the Nitha'yorr ruthlessly hunt consciousness across all planes, convinced that only total thought control can prevent undisciplined minds from unmaking reality itself.
No current Hall of Honour Subs.
manfred's
Bizzare Life-Forms Challenge
Scrasamax's
The Whalebone Forest
MoonHunter's
Swords. Why does it always have to be swords?
Scrasamax's
Knockers Dirty Clothes Place
MoonHunter's
Get a Plot
Quest - What Makes a Weapon Magic
What Makes a Weapon magic?
And for that matter, what makes any item magic?
What imbues our swords with supernatural cleaving abilities?
Who allows our maces to smash through stone?
Why do our spears hum with bloodlust?
Where does one find this wondrous font of MAGIC?
How exactly are these weapons created?
Well? Now we will find out! We invite you to join Strolen's Winter Quest! Each entry will be awarded an additional 10XP!
The winners will be chosen in the first weeks of the coming New Year. Be the first 'winner' of 2008! For easy reference and further detail see the What Makes a Weapon Magic submission by one of our esteemed authors, MichaelJotneSlayer. Good Luck to All!