Definitions of common terms and titles used in role playing.
Encounter
List of small side quests that can entertain your players during the game. These try not to sidetrack the players too much as they are suppose to only spice up the game a little not take it over.
Any
The encounter is independent of the environment.
Cave/ Underground
The encounter occurs in and around caves (spaces in rocks, usually underground) and in other underground spaces (in the soil, in the rock, or in underground rivers). Carlsbad caverns and Luray caves in the Us, and Lascaux cave in France are all examples of the Cave Underground environment.
City/ Ruin
The encounter occurs in an urban environment among people. Good examples of cities are New York, London, Constanople, Rome, Plainesville, and Cynosure. This category can also be used for Ruins, these are abandoned or partially destroyed buildings/ cities.
Desert
The encounter occurs in an arid area with little to no water. This area could be rocky or sandy, hot or cold, low or high altitude, as long as it is dry. Examples are the Gobi Desert or the Sahara.
Forest/ Jungle
The encounter occurs among standing plants, like trees. Examples would be The California Redwood Forests, the Brazilian Rain Forests, or the Rhine Valley.
Mountains
The encounter occurs in a rocky higher altitude environment. The Himalayas, The Andes, The Rockies are all good examples of mountains. This category also includes foothills and other related terrains.
Other
The encounter occurs in an odd environment that does not fit into any of the other categories. Please look over the category again and make sure it does not fit in any of the existing categories. Make sure to CAREFULLY explain the environment in the description text.
Plains
The encounter occurs on a broad flat space, which may or may not be rocky, grass covered, or have low shrubs. The African Serengeti, the American Great Plains, or the Mongolian Steppes, are all plains.
Swamp
The encounter occurs in a mixture of land and water, usually teeming with life of all kinds. This category covers river deltas, ocean estuaries, bogs, or any place where land, water, and plants intersect. The Mangrove Swamps, the Nile Delta, and the Lousiana Bayou, are all examples of Swamps.
Tundra/ Artic
The encounter occurs lives in a terrain that is covered in ice, snow, or glacier, most of the years. This includes The Arctic, The Northern Candian Territories, and the Siberian region of Eurasia.
Water
The encounter occurs in water, be it a stream, river, pond, lake, ocean, or some other body and form. This includes on ships and other water craft.
FAQ
Various questions and answers to help you through The Citadel.
Site Questions
What the heck is going on in this place?
Ideas
Quick random ideas that aren't big enough to be a submission but are interesting enough to post anyway.
Articles
Submissions that provide information and entertainment for gamers.
Dungeons
Ideas on dungeons and other places of mystery to risk your life while adventuring in.
Items
Ideas on Items. An item is a generic description used for the whatever objects the players could come across during a game. Items usually have special characteristics that make them stand out and make them worth uniquely describing.
Lifeforms
Ideas on Lifeforms. A lifeform is a generic description used for anything that is "alive" that characters could come across during a game. Most of these lifeforms are special in some way and need to be properly described.
Locations
Idea for Locations. This category is for some "place" that players might reach during a game or its existence effects the game's setting.
NPCs
Ideas for NPCs. These are characters which effect the player's story in some way which normal players are not running in the game.
Plots
Ideas on Plots. Posts in this category are plans for the flow of events for a game.
Society/ Organization
Ideas on Society/ Organization. A society or group that exists in the game world that are special enough to warrant being properly defined..
System
Ideas for Systems. This category is for magical systems, martial art schools (rather than the physical schools... the gather technique concepts of the art), combat systems, legal systems, systems of weights and measures, calenders, languages.