Systems

This category is for magical systems, martial art schools (rather than the physical schools... the gather technique concepts of the art), combat systems, legal systems, systems of weights and measures, calendars, languages.

Focus
Agriculture/ Husbandry        
Pieces dealing with the growing, gathering, and herding of food and organic resources.
Architectural        
Pieces dealing with the appearance and creation of permanent and semi-permanent structures.
Artistic/Performance        
Pieces dealing with the production and performance of artistic endeavors, and artistic styles.
Combat/ Warfare        
Pieces dealing with fighting, sparring, war, and combative sports.
Criminal/Espionage        
Pieces dealing with the second oldest profession and the organizations that practice them. This is the area of shadows - theft, murder, and crime for a variety of purposes.
Divine/ Spirit        
Pieces dealing with the Gods, Spirits, and Religions (organized and not). The thergical aspects of existence
Ecological        
Pieces dealing with lifeforms (critters and plants) and how they live together and in relation to their environment.
Geological/ Geographical        
Pieces dealing with the physical environment and the imposed boundaries of states and other bodies.
Knowledge/Lore        
Pieces dealing with any area of knowledge not covered by another area AND the collecting, sorting, and storing of any knowledge and lore. This includes cryptography.
Mercantile        
Pieces dealing the buying, selling, and trading of things and the economy in general.
Mystical        
Pieces dealing with thaumaturgical (wonder or miracle working) systems (magic, psionics, bardic, etc). Thergical elements associated with a specific thaumaturgical system are allowed.
Political        
Pieces dealing with the governance of people, their structures and processes. It also deals with how social groups interact.
Societal/ Cultural        
Pieces dealing with social structures and conventions, including laws, standards, and cultural codes.
Technical/ Mechanical        
Pieces dealing with any form of tangible technology - machines, tools, materials, and processes.
Transportation        
Pieces dealing with the moving of people and goods.
Scope
Defining        
The system, if utilized, defines the game world. Mostly used for magic/ mystical systems or Divine/Spirit systems, but other areas can help to define their setting.
General        
The system can be incorporated into any setting/ campaign with a minimum of effort.
Historical        
The system is based on historical or settings in our world.
Specific        
The system is based upon a specific setting.