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axlerowes
April 5, 2014
Hits: 1078
Comments: 2
Ideas: 0
Votes: 2 / 4.500000
The Commandments of Koret    Systems  (Societal/ Cultural)   (Specific)

One day a man named Koret claimed to realize what was wrong with humanity. Shortly after that he claimed to have figured out how to fix all the world problems, and he wrote down a series of commandments aimed at saving humanity from themselves. Over 500 years after his teachings were literally set into stone people are still talking about what he wrote, and some are even trying to follow it.

Scrasamax
March 14, 2014
Hits: 1021
Comments: 1
Ideas: 0
No votes
Fighter Types    Systems  (Combat/ Warfare)   (Specific)

Idea inspired from pokemon creature types

caesar193
March 12, 2014
Hits: 1093
Comments: 3
Ideas: 0
Votes: 3 / 4.666667
Demon Summoning for Idiots    Systems  (Mystical)   (Specific)

An introductory text to the demands of demon summoning.

Scrasamax
March 5, 2014
Hits: 2191
Comments: 4
Ideas: 0
Votes: 2 / 3.500000
Arcanotech    Systems  (Knowledge/Lore)   (Specific)

What is arcanotech? It's breaking the laws of physics for fun and profit.

Cheka Man
February 24, 2014
Hits: 1255
Comments: 3
Ideas: 1
Votes: 3 / 3.333333
7 Ways To Control Monarchs    Systems  (Setting Building)   (Gaming - In General)

Many, perhaps most fantasy lands are monarchies, which can be ruled well when the monarch is a clever and able man or woman devoted to his or her people. But what happens when the monarch is ill, or is tyrannically cruel, or a young child, or is otherwise blatantly unfit to rule? How can he or she be dealt with without risking civil war as powerful nobles fight for the crown?

Scrasamax
February 15, 2014
Hits: 2212
Comments: 12
Ideas: 1
Votes: 5 / 4.100000
30 Mecha Design Flaws    Systems  (Combat/ Warfare)   (General)

30 generic problems to dole out for homebrew, custom made, and scratch built machines

Scrasamax
February 9, 2014
Hits: 812
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
National Corporatism    Systems  (Mercantile)   (Defining)

One of the current political paradigms of the Cosmic Era.

Dozus
February 3, 2014
Hits: 1893
Comments: 8
Ideas: 0
Votes: 6 / 4.333333
Jampiri    Systems  (Divine/ Spirit)   (Specific)

"De Kanaar folk tink all dere gods and medicines are secret. But I live in dese marshes long enough to hear dere gods, whether pointy-ear folk like it or not. I can hear dere comin's and goin's, an' I can make dem see you or skip you as you like."
- Tonis, hillaq of Rakart Village

Scrasamax
December 19, 2013
Hits: 1887
Comments: 4
Ideas: 1
Votes: 3 / 4.500000
Genetic Castes    Systems  (Societal/ Cultural)   (Specific)

One of the side effects of the rampant cloning and genetic augmentation in the Cosmic Era is the slow emergence of genetic castes.

Nobody
October 3, 2013
Hits: 1285
Comments: 10
Ideas: 0
Votes: 8 / 4.125000
Luck Points    Systems  (Technical/ Mechanical)   (General)

Luck Points are Fate's way of showing interest in the PC's, and the GM's way of rewarding the players.

Gossamer
September 6, 2013
Hits: 1977
Comments: 12
Ideas: 0
Votes: 7 / 4.285714
Dwarven Calendar    Systems  (Societal/ Cultural)   (Specific)

How does a culture measure time underground, without any sun? The dwarves have got it covered.

caesar193
August 9, 2013
Hits: 2159
Comments: 8
Ideas: 0
Votes: 8 / 4.312500
Lunism    Systems  (Divine/ Spirit)   (Specific)
"And Lo; today Alea Waxes, and she shall blesses us. For soon a great change is upon us, for soon our beliefs shall be hallowed! We as a group, we as a people, we as a religion, shall be acknowledged. Our efforts shall no longer be in vain!"

--The Prophet John, Sermon to the Capitol

Scrasamax
June 29, 2013
Hits: 1562
Comments: 5
Ideas: 0
Votes: 3 / 3.833333
Somantic Parapsychic Powers    Systems  (Mystical)   (Specific)

Likely the most common class of parapsychic powers, somantic powers are also the least flashy and visible.

rickster
June 26, 2013
Hits: 1586
Comments: 3
Ideas: 0
Votes: 2 / 3.750000
A Tale of Two Rituals    Systems  (Mystical)   (Defining)

An exploration of the differences between sorcerous and cultic vampires.

Scrasamax
June 23, 2013
Hits: 1409
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
Technological Parapsychic Powers    Systems  (Technical/ Mechanical)   (Defining)

The vast majority of parapsychic powers do NOT manifest as freeform pyrokinesis or rotating thunder kicks.

Moonlake
June 15, 2013
Hits: 3053
Comments: 24
Ideas: 2
Votes: 7 / 4.285714
Magic System based on Fengshui    Systems  (Mystical)   (Historical)

A magic system based on Yin Yang, the Five Elements (Wu Xing) and the Eight Symbols (Ba Gua)

Moonlake
June 2, 2013
Hits: 2296
Comments: 18
Ideas: 1
Votes: 14 / 3.357143
The Dragon And Its Nine Offsprings    Systems  (Knowledge/Lore)   (Specific)

A mythical tale in wide circulation within the Dragon Empire about the Dragon, one of the First, and its Nine Off-springs

Moonlake
May 15, 2013
Hits: 1560
Comments: 17
Ideas: 0
No votes
30 Symbols for Various Societies or Shop Signs    Systems  (Artistic/Performance)   (General)

An assortment of symbols and images associated with various societies and shop signs

Scrasamax
March 18, 2013
Hits: 1677
Comments: 10
Ideas: 0
Votes: 8 / 4.375000
Angel BioModification    Systems  (Technical/ Mechanical)   (Specific)

An uncommon, but visually dramatic body modification in the Cosmic era

Scrasamax
January 29, 2013
Hits: 2338
Comments: 7
Ideas: 0
Votes: 3 / 4.166667
Environmental Parapsychic Powers    Systems  (Mystical)   (Specific)

A list of Parapsychic powers that have physical manifestations

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Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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