Hall of Honour Featured

  • You are challenged to go find a System worthy of a Hall of Honour Vote!

Random Gold Golden


January 30, 2006
Hits: 5349
Comments: 11
Ideas: 0
Votes: 8 / 4.125000
The Strong Orcish Gods    Systems  (Divine/ Spirit)   (General)

A small pantheon of deities worshiped by Orcs (or other barbarous races) through their shamans. This write up shows the Orc view of these things, rather than the relative view.

January 23, 2006
Hits: 4686
Comments: 9
Ideas: 0
Votes: 5 / 4.000000
Houtsunomuh    Systems  (Divine/ Spirit)   (Specific)

The hideous and hairy Houtsunomuh is the mythological Stalker of Graveyards and Eater of the Dead, one of the Eight Great Monsters of Enohountsun mythology.

January 11, 2006
Hits: 4834
Comments: 8
Ideas: 0
Votes: 4 / 3.625000
Hammar's Code    Systems  (Political)   (Specific)

A set of laws that could be used for any feudal fantasy kingdom. Throw it into a library or a courthouse if you want!

January 11, 2006
Hits: 15425
Comments: 7
Ideas: 0
Votes: 3 / 1.833333
Magic in Tyren    Systems  (Mystical)   (Defining)

The Magic of Tyren goes deeper than what one might expect…

Cheka Man
January 3, 2006
Hits: 3559
Comments: 6
Ideas: 0
Votes: 1 / 2.500000
The Way of the Many    Systems  (Mystical)   (Specific)

One spellcaster cannot achieve very much, but many minds can. Like insects, spellcasters are at their most formidable when they are united.

January 2, 2006
Hits: 7816
Comments: 6
Ideas: 6
Votes: 6 / 4.333333
On Death and Undeath    Systems  (Mystical)   (Defining)

Have you ever been confused by the mess of rules and philosophies concerning death and the undead? Here’s an attempt to lay down a set of rules to end all confusion.

Ancient Gamer
December 27, 2005
Hits: 10148
Comments: 10
Ideas: 12
Votes: 6 / 4.166667
Battles out of History    Systems  (Combat/ Warfare)   (General)

A follow up thread to MoonHunter’s NPCs out of History. These are battles out of history that may serve to inspire GMs to create cool battle scenarios or mythical battles / rumours of battles.

December 24, 2005
Hits: 7900
Comments: 6
Ideas: 4
Votes: 2 / 4.000000
Adventurer Guilds    Systems  (Societal/ Cultural)   (General)

An adventurer guild is a way to provide plot hooks, motivation and social context for such a weird and diverse group of people known as “adventurers”. It can can offer interesting options, in-game and out-of-game.

December 23, 2005
Hits: 7225
Comments: 8
Ideas: 0
Votes: 6 / 3.916667
Adventurers Guild Contract    Systems  (Societal/ Cultural)   (General)

I could think of many times such a party contract would of come in handy.

December 18, 2005
Hits: 5550
Comments: 6
Ideas: 0
Votes: 6 / 4.166667
The Year of Red Leaves    Systems  (Mystical)   (Defining)

In the royal year 451, also known as the year of Red Leaves, something strange occured. A star fell blazing from the heavens, in to the Midlands. Imperial Wizardry could be sent to examine the object. However things changed in the area. Royal Viziers were unable to postulate a cause for the matter, but the fact that none of the countyfolk were alive led to the whisper of one, chilling word. Zombie.

December 17, 2005
Hits: 4000
Comments: 6
Ideas: 0
Votes: 3 / 3.333333
The Four Magi: A Children's Folk Tale of the North    Systems  (Societal/ Cultural)   (General)

Upon the fourth night of Winterkiss, a lord of the land was visited by four Magi.

December 17, 2005
Hits: 9579
Comments: 19
Ideas: 15
Votes: 13 / 4.384615
The Hundred Journeys of Lai-Xeng    Systems  (Societal/ Cultural)   (General)

Lai-Xeng was a traveling scholar and wise man. There are a hundred tales attributed to him, each one containing a kernal of wisdom.

Ancient Gamer
December 17, 2005
Hits: 4609
Comments: 8
Ideas: 0
Votes: 7 / 4.000000
Ur-Kanesh Rhyme of the Shievren    Systems  (Societal/ Cultural)   (General)

This is a popular children’s rhyme in the city of Ur-Kanesh. It is chanted while the children run down the street on St. Arakis eve.

Ancient Gamer
December 17, 2005
Hits: 3471
Comments: 5
Ideas: 0
Votes: 4 / 3.625000
The Tale of Tear and Shastalar    Systems  (Divine/ Spirit)   (General)

In the lands of the Ardamians there is a tale. A tale of the weather god, Shastalar, and of Tear, the spirit of nature. This tale is often told when the weather grows bad and the children huddles in front of the fireplace.

December 15, 2005
Hits: 6855
Comments: 15
Ideas: 1
Votes: 3 / 4.166667
Heroic but non-magical items    Systems  (Mystical)   (General)

How may times have you read a book in which a famous hero’s sword is treasured and valued, not because it is magic, or because of its powers, but just because the hero wielded it. The “Sword of Enthar” the great warrior may just be a normal steel broadsword; but because he used it, it will be prized and treasured.

December 10, 2005
Hits: 8689
Comments: 11
Ideas: 0
Votes: 3 / 3.166667
Spell Components - we don't need any stink'n spell components    Systems  (Mystical)   (General)

Most of the people who “spell components” really don’t know anything about magic. Components are used as tools, symbols to help focus the concentration and associations for the spell caster. Rarely is anything “consumed” in the casting, unless it is a sacrifice or burned.

December 10, 2005
Hits: 17941
Comments: 22
Ideas: 34
Votes: 12 / 4.250000
Cantrips    Systems  (Mystical)   (General)

The little things matter.

December 10, 2005
Hits: 5044
Comments: 8
Ideas: 0
Votes: 3 / 4.000000
Steamery - A type of magic    Systems  (Technical/ Mechanical)   (General)

Steamery is a type of learning, like Magery and Lettery (Magic of Written words, Scholarly works), akin to Alchemy which combined elements of the two. It is considered a type of magic, the use of the four basic elements to produce “magical” power.

December 10, 2005
Hits: 6829
Comments: 4
Ideas: 10
Votes: 3 / 3.666667
Unique Magic Items    Systems  (Mystical)   (Defining)

Magic is a strange power, that can be harnessed (or not?), but never fully understood. Magic should be unique. Magic could be REALLY unique on this one world…

December 10, 2005
Hits: 13992
Comments: 27
Ideas: 20
Votes: 12 / 4.291667
Runecasting - Dwarven Magics    Systems  (Mystical)   (General)

It is said that dwarves have problems with using magic (maybe they cannot cast spells at all). This is an attempt to create a distinctly dwarwen school of magic. The way you use it is of course yours.

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The Mirror City

       By: Wulfhere

Near a major city, a mirror image of the place has appeared. This strange double is infested with hostile insectoid humanoids that appear to match the city folk in numbers and armaments. The humans’ diviners have determined that the secret of the city’s appearance can be found within the double’s college of magic, so heroes are needed to explore within this mirror city and discover what has drawn it from its distant realm. There isn’t much time to spare, as the bug folk find their mammalian counterparts unnatural and blasphemous, and plan to destroy them.

Ideas  ( Plots ) | February 27, 2007 | View | UpVote 2xp

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