All Agera work with a base-8 system (though of course, in GMing, for simplicity, I don’t). Accordingly, the Mysian system of measuring is based on 8s. From dolon to dolmelphion, the system is fairly straightforward, but, traditionally, after dolmelphion, it becomes a touch more complicated.
Hathalfar holds the writhing troll down with his gloved fist and sword. The beast squirms at the touch of metal. “How far is Kolm?” he demands for the third time. “I said! A long way away,” replies the troll.
The measurements on Arth center around The Emperor and the Imperium. The Imperium imposes certain standards upon its subjects to make communication and trade between areas easier. Some of the most important was how much each coin was worth (and its basic size), the common language (imperial-low and high), and a system of measures.
In the begining there was a great Darkness. Then there was light. It was Helion.
The Adoni is celebrated in several regions of the world, sometimes under a different name. Some of the details are different, but it is basically the same myth.
Mothon is considered a Demon Cult by the other religions. Mothon is called The Spirit of the Darkness. That is true, though not an appealing name. He created space, light, and time. He created everything by seperating Mothon and Not-Mothon. He is The Deity, but he does not care if you know it.
The Vicean Deity is a mysterious Deity. Some say it is the primal god - the universal spark- that created all the other dieties and the rest of the universe. Some say that it is the God within all of us. The Vicean Deity is The Sun. The Vicean Deity is not simple. There is no “personaification” of the Vicean Deity. Is it confusing to most people, but it seems to work.
There used to be many Gods. They were petty, cruel, and plagued Humanity almost as badly as the Demons of Sogoth. They bore more Gods. They fought with each other. They were unworthy of the divine mantle. Then came Argon.
Pandjit was a magi and philospher several hundred years ago. He used meditation, prayer (focused) dance, and soul access to determine the nature of the universe.
The One is the primal spirit of the universe. The One shaped the Material, for as the spirit goes so does the dust. The One is behind everything.
The Weaver spun time, space, fire earth, air, water, light, and spirit into existance from the primal chaos, the way a spinner spins threads out of cotton or wool. Weaving them together, The Weaver made all.
The Worship of Danu has changed over time. Originally, the worship of Danu, was a worship of faith, rather than respect/ miracle. The worshipers were magically transported to Arth, a world of many spirit beings. Upon travelling to Arth, they accepted that there were new and mighty spirits to respect, but continued to worship Danu and the principle of Masque. Now, they have found that the master of masques exists in Arth. Their worship empowers Danu and in turn, he empowers his priests. Most KnownWorlders do not understand why the MaskLanders would worship a mere master. They do not understand the word Masque.
Uedha-a is the God who dwells here. That I am not afraid, he makes me so- Uedha-a bolsters hearts with iron, and with-holds souls from the Shadow Himself.
The Judge is the Ultimate Judge, who judges all beings after death. After death, you face The One. He measures your worth and determines your faith appropriately.
In this world, each race had its own Spirit, or Diety it revered. It personified the race. The Mythic people (Elves, Dwarves, Goblins, et al) had worshiped their spirits since before time began, long before Humans crawled out of their caves and became a speaking race.
"Harken to The Word of the Messenger, He who is heralding new age, one without the upsurping lesser Gods."
This scroll is for posting monotheistic religions to be used in games.
Those who have created the world. Those who are few but seem like many. Those who will be worshipped forever, if but in a different guise.
A complex mythology with a full set of deities.
Plagues, diseases, injuries, and healing, are all things adventurers face.