Hall of Honour Featured

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Scrasamax
April 8, 2006
Hits: 5291
Comments: 8
Ideas: 0
Votes: 8 / 4.187500
Elvenesque    Systems  (Architectural)   (General)

Organic elements, flowing lines, and an absence of sharp angles and corners all are elements of the Elvenesque style of architecture.

Chaosmark
March 5, 2006
Hits: 6625
Comments: 9
Ideas: 0
Votes: 5 / 3.700000
Elements of the Creation    Systems  (Mystical)   (Specific)

All that was, all that is, all that will be, all Creation is formed of the Five Elements.

Chaosmark
March 4, 2006
Hits: 6152
Comments: 9
Ideas: 0
Votes: 4 / 3.500000
Ritual Magic In Tyren    Systems  (Mystical)   (Specific)

Ritual Magic, a viable (albeit forgotten) alternative to Kren.

Chaosmark
March 4, 2006
Hits: 7839
Comments: 14
Ideas: 0
Votes: 10 / 4.150000
Kren, the Name of a Card    Systems  (Mystical)   (Defining)

The Kren glowed with mystic power, and with a small flash of light, the physical form of the card disappeared, the energy within rushing outwards…

strom
March 4, 2006
Hits: 7111
Comments: 2
Ideas: 0
Votes: 1 / 2.500000
Rise of the Fallen (1st campaign)    Systems  (Knowledge/Lore)   (Defining)

This is the first overview of two or three campaigns I call, Lords of the Fallen. Within this first installment the players will take part in the forging of the first Kingdoms of Earthen. They will witness the beginnings of slavery; join the ranks of the world’s first armies; be jolted by the anger of the Almighty Lord.

This is the time when the first legends are born. A Character could, perhaps, even become one themselves. The classes of magicians and warriors are very basic and limited. Socities, being in their infancy, are being created, and influenced, by them (intentionally, or accidentally). Life is hard, but endurable.

From this I will expand these ideas into quests, and races that dwell within this campaign. I will try to leave these overviews and quests as generic as possible, but with historical suggestions.

Spark
February 13, 2006
Hits: 88841
Comments: 12
Ideas: 0
Votes: 5 / 4.000000
Being of a Clerical or Holy Nature    Systems  (Divine/ Spirit)   (General)

A compendium of the tales of martyrs, the quests of clerics, and the ways of the holy, and all who walk in the graces of the light of the holy hand.

EchoMirage
February 7, 2006
Hits: 6479
Comments: 7
Ideas: 0
Votes: 5 / 4.500000
Theories on Art and Magic    Systems  (Artistic/Performance)   (Defining)

The mind of a wizard is more open to the more esoteric elements of his surroundings ââ?¬â?? this is why he is able to perceive the weave of the Great Tapestry that is the multiverse, and pull at the strings. This increased sensitivity can manifest in several ways.

Scrasamax
February 7, 2006
Hits: 23520
Comments: 17
Ideas: 13
Votes: 9 / 4.444444
Low Sorcery    Systems  (Societal/ Cultural)   (Defining)

In too many games, role-playing takes a back seat to Kewl Powerz, a tag given to the multitude of spell lists, special abilities, and innate powers claimed by a character. Many times this is a problem of munchkins, or blowing up stuff becoming more important in a game than role-playing though alternate personas.

Iain
February 6, 2006
Hits: 6069
Comments: 12
Ideas: 1
Votes: 8 / 4.437500
Theory of Elements    Systems  (Mystical)   (General)

“...the experiment performed last year by Michelson and Morley, in which the movement of the Earth with respect to the Ether was successfully measured, has only compounded the problem by adding yet another member to the list of so-called “fundamental” elements. The seemingly unending proliferation of this “element zoo” is one of the most pressing questions in natural philosphy and thaumatics…”

Ancient Gamer
February 4, 2006
Hits: 23715
Comments: 11
Ideas: 21
Votes: 5 / 4.600000
The Magic of Art    Systems  (Artistic/Performance)   (General)

This is a scroll for posting spells to be used with fantasy art, or just debating possible effects and uses for magic together with art. Come join the creative effort.

Nobody
February 1, 2006
Hits: 8806
Comments: 17
Ideas: 0
Votes: 8 / 4.687500
Music of Mordalin    Systems  (Artistic/Performance)   (Specific)

This is the music played by the music box of Mordalin. It can be downloaded and comes in two mp3 versions: a repeatable version, and a non-repeatable version.

Pariah
January 31, 2006
Hits: 5483
Comments: 10
Ideas: 0
Votes: 6 / 4.083333
Yr, the Flaming Sun    Systems  (Divine/ Spirit)   (Specific)

Worshipped by the barbaric warlike people of the southern deserts this sun god takes on the cruelety of the desert sun.

CaptainPenguin
January 31, 2006
Hits: 5301
Comments: 10
Ideas: 0
Votes: 7 / 4.285714
The Epic of the Howler    Systems  (Societal/ Cultural)   (Historical)

In all of Centasi history, from the mythical prehistory of the Old Kingdom to the countless wars and petty conflicts of the modern age of the Hundred, there is no figure so feared, so influential, so historical, as the Howler.

manfred
January 30, 2006
Hits: 36413
Comments: 80
Ideas: 1
Votes: 33 / 4.606061
Mathom, the God of Delays    Systems  (Divine/ Spirit)   (Defining)

Mathom, the God of Delays, is an overlooked but powerful entity. Few worship him, but many remember him with word and deed.

MoonHunter
January 30, 2006
Hits: 5130
Comments: 11
Ideas: 0
Votes: 8 / 4.125000
The Strong Orcish Gods    Systems  (Divine/ Spirit)   (General)

A small pantheon of deities worshiped by Orcs (or other barbarous races) through their shamans. This write up shows the Orc view of these things, rather than the relative view.

CaptainPenguin
January 23, 2006
Hits: 4482
Comments: 9
Ideas: 0
Votes: 5 / 4.000000
Houtsunomuh    Systems  (Divine/ Spirit)   (Specific)

The hideous and hairy Houtsunomuh is the mythological Stalker of Graveyards and Eater of the Dead, one of the Eight Great Monsters of Enohountsun mythology.

Spark
January 11, 2006
Hits: 4633
Comments: 8
Ideas: 0
Votes: 4 / 3.625000
Hammar's Code    Systems  (Political)   (Specific)

A set of laws that could be used for any feudal fantasy kingdom. Throw it into a library or a courthouse if you want!

Chaosmark
January 11, 2006
Hits: 15149
Comments: 7
Ideas: 0
Votes: 3 / 1.833333
Magic in Tyren    Systems  (Mystical)   (Defining)

The Magic of Tyren goes deeper than what one might expect…

Cheka Man
January 3, 2006
Hits: 3430
Comments: 6
Ideas: 0
Votes: 1 / 2.500000
The Way of the Many    Systems  (Mystical)   (Specific)

One spellcaster cannot achieve very much, but many minds can. Like insects, spellcasters are at their most formidable when they are united.

Spark
January 2, 2006
Hits: 7574
Comments: 6
Ideas: 6
Votes: 6 / 4.333333
On Death and Undeath    Systems  (Mystical)   (Defining)

Have you ever been confused by the mess of rules and philosophies concerning death and the undead? Here’s an attempt to lay down a set of rules to end all confusion.

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       By: Michael Jotne Slayer

A certain type of toads, only found in the bleak swamps of Mournmist start falling on the city where the PC's are, like rain. Why?

Ideas  ( Plots ) | October 22, 2007 | View | UpVote 1xp


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