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Hall of Honour Featured

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CaptainPenguin
January 23, 2006
Hits: 4192
Comments: 9
Ideas: 0
Votes: 5 / 4.000000
Houtsunomuh    Systems  (Divine/ Spirit)   (Specific)

The hideous and hairy Houtsunomuh is the mythological Stalker of Graveyards and Eater of the Dead, one of the Eight Great Monsters of Enohountsun mythology.

Spark
January 11, 2006
Hits: 4346
Comments: 7
Ideas: 0
Votes: 3 / 3.833333
Hammar's Code    Systems  (Political)   (Specific)

A set of laws that could be used for any feudal fantasy kingdom. Throw it into a library or a courthouse if you want!

Chaosmark
January 11, 2006
Hits: 14806
Comments: 7
Ideas: 0
Votes: 3 / 1.833333
Magic in Tyren    Systems  (Mystical)   (Defining)

The Magic of Tyren goes deeper than what one might expect…

Cheka Man
January 3, 2006
Hits: 3260
Comments: 6
Ideas: 0
Votes: 1 / 2.500000
The Way of the Many    Systems  (Mystical)   (Specific)

One spellcaster cannot achieve very much, but many minds can. Like insects, spellcasters are at their most formidable when they are united.

Spark
January 2, 2006
Hits: 7242
Comments: 6
Ideas: 6
Votes: 6 / 4.333333
On Death and Undeath    Systems  (Mystical)   (Defining)

Have you ever been confused by the mess of rules and philosophies concerning death and the undead? Here’s an attempt to lay down a set of rules to end all confusion.

Ancient Gamer
December 27, 2005
Hits: 9316
Comments: 9
Ideas: 12
Votes: 5 / 4.200000
Battles out of History    Systems  (Combat/ Warfare)   (General)

A follow up thread to MoonHunter’s NPCs out of History. These are battles out of history that may serve to inspire GMs to create cool battle scenarios or mythical battles / rumours of battles.

manfred
December 24, 2005
Hits: 6906
Comments: 6
Ideas: 4
Votes: 2 / 4.000000
Adventurer Guilds    Systems  (Societal/ Cultural)   (General)

An adventurer guild is a way to provide plot hooks, motivation and social context for such a weird and diverse group of people known as “adventurers”. It can can offer interesting options, in-game and out-of-game.

Strolen
December 23, 2005
Hits: 6186
Comments: 8
Ideas: 0
Votes: 6 / 3.916667
Adventurers Guild Contract    Systems  (Societal/ Cultural)   (General)

I could think of many times such a party contract would of come in handy.

Scrasamax
December 18, 2005
Hits: 4924
Comments: 5
Ideas: 0
Votes: 5 / 4.200000
The Year of Red Leaves    Systems  (Mystical)   (Defining)

In the royal year 451, also known as the year of Red Leaves, something strange occured. A star fell blazing from the heavens, in to the Midlands. Imperial Wizardry could be sent to examine the object. However things changed in the area. Royal Viziers were unable to postulate a cause for the matter, but the fact that none of the countyfolk were alive led to the whisper of one, chilling word. Zombie.

Spark
December 17, 2005
Hits: 3650
Comments: 6
Ideas: 0
Votes: 3 / 3.333333
The Four Magi: A Children's Folk Tale of the North    Systems  (Societal/ Cultural)   (General)

Upon the fourth night of Winterkiss, a lord of the land was visited by four Magi.

Wogden
December 17, 2005
Hits: 9296
Comments: 18
Ideas: 14
Votes: 12 / 4.416667
The Hundred Journeys of Lai-Xeng    Systems  (Societal/ Cultural)   (General)

Lai-Xeng was a traveling scholar and wise man. There are a hundred tales attributed to him, each one containing a kernal of wisdom.

Ancient Gamer
December 17, 2005
Hits: 4181
Comments: 7
Ideas: 0
Votes: 6 / 4.000000
Ur-Kanesh Rhyme of the Shievren    Systems  (Societal/ Cultural)   (General)

This is a popular children’s rhyme in the city of Ur-Kanesh. It is chanted while the children run down the street on St. Arakis eve.

Ancient Gamer
December 17, 2005
Hits: 3116
Comments: 5
Ideas: 0
Votes: 4 / 3.625000
The Tale of Tear and Shastalar    Systems  (Divine/ Spirit)   (General)

In the lands of the Ardamians there is a tale. A tale of the weather god, Shastalar, and of Tear, the spirit of nature. This tale is often told when the weather grows bad and the children huddles in front of the fireplace.

Iain
December 15, 2005
Hits: 6515
Comments: 15
Ideas: 1
Votes: 3 / 4.166667
Heroic but non-magical items    Systems  (Mystical)   (General)

How may times have you read a book in which a famous hero’s sword is treasured and valued, not because it is magic, or because of its powers, but just because the hero wielded it. The “Sword of Enthar” the great warrior may just be a normal steel broadsword; but because he used it, it will be prized and treasured.

MoonHunter
December 10, 2005
Hits: 8371
Comments: 11
Ideas: 0
Votes: 3 / 3.166667
Spell Components - we don't need any stink'n spell components    Systems  (Mystical)   (General)

Most of the people who “spell components” really don’t know anything about magic. Components are used as tools, symbols to help focus the concentration and associations for the spell caster. Rarely is anything “consumed” in the casting, unless it is a sacrifice or burned.

drphluid
December 10, 2005
Hits: 16681
Comments: 19
Ideas: 32
Votes: 9 / 4.277778
Cantrips    Systems  (Mystical)   (General)

The little things matter.

MoonHunter
December 10, 2005
Hits: 4576
Comments: 8
Ideas: 0
Votes: 3 / 4.000000
Steamery - A type of magic    Systems  (Technical/ Mechanical)   (General)

Steamery is a type of learning, like Magery and Lettery (Magic of Written words, Scholarly works), akin to Alchemy which combined elements of the two. It is considered a type of magic, the use of the four basic elements to produce “magical” power.

manfred
December 10, 2005
Hits: 6280
Comments: 3
Ideas: 10
Votes: 2 / 3.500000
Unique Magic Items    Systems  (Mystical)   (Defining)

Magic is a strange power, that can be harnessed (or not?), but never fully understood. Magic should be unique. Magic could be REALLY unique on this one world…

manfred
December 10, 2005
Hits: 13010
Comments: 27
Ideas: 20
Votes: 12 / 4.291667
Runecasting - Dwarven Magics    Systems  (Mystical)   (General)

It is said that dwarves have problems with using magic (maybe they cannot cast spells at all). This is an attempt to create a distinctly dwarwen school of magic. The way you use it is of course yours.

Kassil
December 7, 2005
Hits: 17027
Comments: 14
Ideas: 22
Votes: 4 / 4.500000
Fantastic elemental forces    Systems  (Mystical)   (General)

But, O Fellow Denizens of the Citadel, I ask this - what other kinds of unique elements can you come up with?

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       By: Agar

Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".

Ideas  ( System ) | November 5, 2002 | View | UpVote 1xp


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