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manfred
December 18, 2006
Hits: 4872
Comments: 6
Ideas: 15
Votes: 1 / 4.500000
Icathian Magic    Systems  (Mystical)   (Defining)

The sum of all spellcasting traditions of one world - or most of them - in one place.

valadaar
December 16, 2006
Hits: 10277
Comments: 31
Ideas: 5
Votes: 7 / 4.142857
School of Entwiners    Systems  (Mystical)   (General)

The school of Entwiners is formed around the art of creating magic with rope and knots.

Cheka Man
December 3, 2006
Hits: 4034
Comments: 7
Ideas: 1
Votes: 6 / 3.416667
The Celebration Thread    Systems  (Societal/ Cultural)   (General)

The many worlds of the Universe have their multiple festivals-some may be to celebrate the turning of the year, the coming of the rains or the return of the sun.

MoonHunter
December 3, 2006
Hits: 3610
Comments: 6
Ideas: 0
Votes: 5 / 3.800000
Preserver Thought    Systems  (Divine/ Spirit)   (Specific)

Preserver Thought is “The School of Thought” on Kerren. It motivated the Colonist to colonize. It is what led them to their unique technolgical and social mix. These Preservers live up to their own ideals.

MoonHunter
December 2, 2006
Hits: 2507
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
Ryder Honor Code    Systems  (Societal/ Cultural)   (Specific)

“If you are going to live in the Warren, you need to live by The Rules,” The Edge said.

“I can follow the Ward Rules as good as anyone,” the Green Ryder said.

He waves dismissively. “Those are not the rules I speak of. I speak of the ones that make you more than just another fool with a dragon mount. I speak of the ones that make you a True Ryder.”

MoonHunter
December 2, 2006
Hits: 5912
Comments: 10
Ideas: 4
Votes: 8 / 4.250000
The Old Code    Systems  (Societal/ Cultural)   (General)

“Who are you to tell me what is right to do?”, Sir Aldros said.
“I am a follower of The Old Code”, the older knight said.

Chivalry was disciplined by a code of conduct that was clearly understood although it was never clearly formulated. ~ Léon Gautier ~

MoonHunter
November 30, 2006
Hits: 3771
Comments: 9
Ideas: 1
Votes: 4 / 4.125000
Encyclopedia Kerrenica    Systems  (Knowledge/Lore)   (Specific)

While someday this will be available in the twenty three GIP soft leather bound volume set, this abbreviated version is here for your viewing

MoonHunter
November 30, 2006
Hits: 5563
Comments: 3
Ideas: 1
Votes: 3 / 2.833333
Sagas of Kerren    Systems  (Knowledge/Lore)   (Specific)

Sagas are the “oral tradition” of Kerren. Sure they are written down, but they tell stories of The Days of the Ships, of Onterio, of Earlier Days. In addition to history, they are used to teach moral lessons and Preserver Ideals to the younger generations. Though the Sagas, one learns to of Kerren and how to be Kerrenese.

Wulfhere
November 28, 2006
Hits: 8568
Comments: 8
Ideas: 0
Votes: 7 / 4.500000
Justice in the Free Cities    Systems  (Political)   (General)

Within the Lands of the Free Cities, the Courts of Justice are a varied lot: Truth and Tragedy mix wildly within their halls.

Scrasamax
October 23, 2006
Hits: 21634
Comments: 6
Ideas: 5
Votes: 2 / 4.000000
The Bestiary of Aterrizar    Systems  (Ecological)   (Specific)

Of creatures great and small

manfred
October 22, 2006
Hits: 5473
Comments: 17
Ideas: 0
Votes: 7 / 4.071429
Order of the Holy Swine    Systems  (Mystical)   (General)

Deep forests hide many secrets, and traditions older and stranger than civilization itself.

Pariah
October 19, 2006
Hits: 7868
Comments: 14
Ideas: 11
Votes: 8 / 4.312500
Prayers of Our Faiths    Systems  (Divine/ Spirit)   (Historical)

Pie Jesu Domine *thwack*, dona eis requiem *thwack*...

Scrasamax
October 16, 2006
Hits: 4893
Comments: 12
Ideas: 0
Votes: 10 / 4.100000
Falhathian Currency    Systems  (Mercantile)   (Specific)

Be it salt, wheat, silk or gold, money is money lad.

Chaosmark
October 13, 2006
Hits: 6015
Comments: 12
Ideas: 0
Votes: 9 / 4.166667
The Way    Systems  (Divine/ Spirit)   (Historical)

The Way is the predominant faith in Tyren, and thus it’s precepts hold major influence in the world.

Pariah
October 10, 2006
Hits: 5502
Comments: 9
Ideas: 5
Votes: 7 / 3.928571
Mama Always Said...    Systems  (Societal/ Cultural)   (General)

Life is like a box of chocolates, you never know what you’re gonna get.
-Forrest Gump

Scrasamax
October 10, 2006
Hits: 6689
Comments: 16
Ideas: 6
Votes: 11 / 4.500000
Tmesian Sorcery    Systems  (Mystical)   (General)

The art of putting spells within spells.

axlerowes
September 7, 2006
Hits: 4673
Comments: 14
Ideas: 0
Votes: 4 / 4.000000
Creation and the Great Wager    Systems  (Divine/ Spirit)   (Specific)

A creation myth that sets up a Job like contest between the gods for the souls men. It explains the origins of monsters, magic, death and demi-humans.

Scrasamax
September 2, 2006
Hits: 6840
Comments: 9
Ideas: 0
Votes: 7 / 4.500000
The Astral Sea    Systems  (Transportation)   (Specific)

The Sea that touches all shores.

Mourngrymn
August 31, 2006
Hits: 19576
Comments: 16
Ideas: 9
Votes: 9 / 3.777778
Demon Legion Ranks    Systems  (Combat/ Warfare)   (Defining)

The six demonic legions are extremely structured compared to their seemingly chaotic nature. While to the outside, those looking in to the hate and rage filled beast of nightmares all that is seen is a lust for blood and death and suffering. While that is true to some degree it is all for a purpose and all for a reason.

This is a detail of the structure of the demonic military ranks and their leaders.

Scrasamax
August 23, 2006
Hits: 12835
Comments: 14
Ideas: 16
Votes: 10 / 4.800000
The Sidereal Calendar    Systems  (Knowledge/Lore)   (Specific)

A composite calendar devised by magi based on the movement of the stars rather than the movement of the moon or the sun.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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