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valadaar
June 4, 2007
Hits: 3515
Comments: 9
Ideas: 0
Votes: 8 / 3.812500
School of Midwifery    Systems  (Mystical)   (Specific)

Not all magic is focused on war or power. Some magic is used to ease some of the hazards of normal life. The school of Midwifery is one such school.

valadaar
June 3, 2007
Hits: 16419
Comments: 11
Ideas: 4
Votes: 4 / 4.625000
Zoimorphisits School of Magic    Systems  (Mystical)   (Defining)

The Zoimorph School of Magic is a school of magic specialized in altering and creating variants of life, sometimes referred to as Arcanaeugenics.

Scrasamax
June 3, 2007
Hits: 5730
Comments: 9
Ideas: 1
Votes: 5 / 3.800000
Pnathic Sorcery    Systems  (Ecological)   (General)

Pnathic sorcery has existed for ages, crudely used by magi who no idea the true forces they were fumbling with.

Scrasamax
May 23, 2007
Hits: 3612
Comments: 6
Ideas: 0
Votes: 4 / 4.625000
Of Druids    Systems  (Ecological)   (General)

An article concerning the nature and role of druids in an RPG enviroment.

MindForge
May 5, 2007
Hits: 5926
Comments: 16
Ideas: 0
Votes: 9 / 3.666667
The Art of the Orcish War Drum    Systems  (Combat/ Warfare)   (General)

The lost art of the orcish drum has been rediscovered in the hands of Gromek of the Gripfang tribe.

Scrasamax
April 16, 2007
Hits: 5666
Comments: 9
Ideas: 0
Votes: 7 / 4.857143
Paradigm Shift and Magic    Systems  (Mystical)   (General)

"a new (scientific) truth does not triumph by convincing its opponents and making them see the light, but rather because its opponents eventually die, and a new generation grows up that is familiar with it."

Max Planck

Scrasamax
March 29, 2007
Hits: 4205
Comments: 9
Ideas: 0
Votes: 6 / 3.666667
The Warcraft of Worlds    Systems  (Combat/ Warfare)   (General)

War is the biggest business of the future.

Scrasamax
March 17, 2007
Hits: 4488
Comments: 6
Ideas: 0
Votes: 5 / 5.000000
Elementals of Aterrizar    Systems  (Divine/ Spirit)   (Specific)

Thus do the spirits of the six elements take form beyond the norm of elementals of genre fantasy.

Ria Hawk
March 14, 2007
Hits: 23787
Comments: 22
Ideas: 15
Votes: 9 / 5.000000
X-Jacks    Systems  (Mystical)   (General)

I have never been happy with the way that magical constructs were presented in games.  Admittedly, a large statue stomping the surrounding countryside is an impressive image.  But the logic (or lack thereof) involved has always bothered me.

Chaosmark
January 6, 2007
Hits: 2198
Comments: 0
Ideas: 0
No votes
Nether Energy    Systems  (Mystical)   (Specific)

"The nothing outside of Creation defies our description and reasonings, leaving us with just the effects and our attempts to explain it." ~Energies of the Universe, Praetor Skelundus H’renta

Chaosmark
December 23, 2006
Hits: 8540
Comments: 9
Ideas: 0
Votes: 4 / 3.500000
Divine Gifts    Systems  (Divine/ Spirit)   (General)

The few, the Proud, the Gifted.

manfred
December 18, 2006
Hits: 5398
Comments: 7
Ideas: 15
Votes: 2 / 4.750000
Icathian Magic    Systems  (Mystical)   (Defining)

The sum of all spellcasting traditions of one world - or most of them - in one place.

valadaar
December 16, 2006
Hits: 10934
Comments: 35
Ideas: 5
Votes: 8 / 4.187500
School of Entwiners    Systems  (Mystical)   (General)

The school of Entwiners is formed around the art of creating magic with rope and knots.

Cheka Man
December 3, 2006
Hits: 4314
Comments: 7
Ideas: 1
Votes: 6 / 3.416667
The Celebration Thread    Systems  (Societal/ Cultural)   (General)

The many worlds of the Universe have their multiple festivals-some may be to celebrate the turning of the year, the coming of the rains or the return of the sun.

MoonHunter
December 3, 2006
Hits: 3928
Comments: 6
Ideas: 0
Votes: 5 / 3.800000
Preserver Thought    Systems  (Divine/ Spirit)   (Specific)

Preserver Thought is “The School of Thought” on Kerren. It motivated the Colonist to colonize. It is what led them to their unique technolgical and social mix. These Preservers live up to their own ideals.

MoonHunter
December 2, 2006
Hits: 2670
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
Ryder Honor Code    Systems  (Societal/ Cultural)   (Specific)

“If you are going to live in the Warren, you need to live by The Rules,” The Edge said.

“I can follow the Ward Rules as good as anyone,” the Green Ryder said.

He waves dismissively. “Those are not the rules I speak of. I speak of the ones that make you more than just another fool with a dragon mount. I speak of the ones that make you a True Ryder.”

MoonHunter
December 2, 2006
Hits: 6277
Comments: 10
Ideas: 4
Votes: 8 / 4.250000
The Old Code    Systems  (Societal/ Cultural)   (General)

“Who are you to tell me what is right to do?”, Sir Aldros said.
“I am a follower of The Old Code”, the older knight said.

Chivalry was disciplined by a code of conduct that was clearly understood although it was never clearly formulated. ~ Léon Gautier ~

MoonHunter
November 30, 2006
Hits: 4028
Comments: 9
Ideas: 1
Votes: 4 / 4.125000
Encyclopedia Kerrenica    Systems  (Knowledge/Lore)   (Specific)

While someday this will be available in the twenty three GIP soft leather bound volume set, this abbreviated version is here for your viewing

MoonHunter
November 30, 2006
Hits: 5861
Comments: 3
Ideas: 1
Votes: 3 / 2.833333
Sagas of Kerren    Systems  (Knowledge/Lore)   (Specific)

Sagas are the “oral tradition” of Kerren. Sure they are written down, but they tell stories of The Days of the Ships, of Onterio, of Earlier Days. In addition to history, they are used to teach moral lessons and Preserver Ideals to the younger generations. Though the Sagas, one learns to of Kerren and how to be Kerrenese.

Wulfhere
November 28, 2006
Hits: 9010
Comments: 8
Ideas: 0
Votes: 7 / 4.500000
Justice in the Free Cities    Systems  (Political)   (General)

Within the Lands of the Free Cities, the Courts of Justice are a varied lot: Truth and Tragedy mix wildly within their halls.

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Frozen in Time

       By: Spark

In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?

Ideas  ( Plots ) | January 12, 2008 | View | UpVote 4xp


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