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Hall of Honour Featured

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axlerowes
April 5, 2014
Hits: 80
Comments: 1
Ideas: 0
Votes: 1 / 4.500000
The Commandments of Koret    Systems  (Societal/ Cultural)   (Specific)

One day a man named Koret claimed to realize what was wrong with humanity. Shortly after that he claimed to have figured out how to fix all the world problems, and he wrote down a series of commandments aimed at saving humanity from themselves. Over 500 years after his teachings were literally set into stone people are still talking about what he wrote, and some are even trying to follow it.

Scrasamax
March 13, 2014
Hits: 36
Comments: 0
Ideas: 0
No votes
Fighter Types    Systems  (Combat/ Warfare)   (Specific)

Idea inspired from pokemon creature types

caesar193
March 12, 2014
Hits: 136
Comments: 3
Ideas: 0
Votes: 3 / 4.666667
Demon Summoning for Idiots    Systems  (Mystical)   (Specific)

An introductory text to the demands of demon summoning.

Scrasamax
March 5, 2014
Hits: 150
Comments: 4
Ideas: 0
Votes: 2 / 3.500000
Arcanotech    Systems  (Knowledge/Lore)   (Specific)

What is arcanotech? It's breaking the laws of physics for fun and profit.

Cheka Man
February 24, 2014
Hits: 143
Comments: 1
Ideas: 1
Votes: 1 / 3.500000
7 Ways To Control Monarchs    Systems  (Setting Building)   (Gaming - In General)

Many, perhaps most fantasy lands are monarchies, which can be ruled well when the monarch is a clever and able man or woman devoted to his or her people. But what happens when the monarch is ill, or is tyrannically cruel, or a young child, or is otherwise blatantly unfit to rule? How can he or she be dealt with without risking civil war as powerful nobles fight for the crown?

Scrasamax
February 15, 2014
Hits: 240
Comments: 12
Ideas: 1
Votes: 5 / 4.100000
30 Mecha Design Flaws    Systems  (Combat/ Warfare)   (General)

30 generic problems to dole out for homebrew, custom made, and scratch built machines

Scrasamax
February 9, 2014
Hits: 95
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
National Corporatism    Systems  (Mercantile)   (Defining)

One of the current political paradigms of the Cosmic Era.

Dozus
February 3, 2014
Hits: 199
Comments: 6
Ideas: 0
Votes: 6 / 4.333333
Jampiri    Systems  (Divine/ Spirit)   (Specific)

"De Kanaar folk tink all dere gods and medicines are secret. But I live in dese marshes long enough to hear dere gods, whether pointy-ear folk like it or not. I can hear dere comin's and goin's, an' I can make dem see you or skip you as you like."
- Tonis, hillaq of Rakart Village

Scrasamax
December 19, 2013
Hits: 277
Comments: 4
Ideas: 1
Votes: 3 / 4.500000
Genetic Castes    Systems  (Societal/ Cultural)   (Specific)

One of the side effects of the rampant cloning and genetic augmentation in the Cosmic Era is the slow emergence of genetic castes.

Nobody
October 3, 2013
Hits: 251
Comments: 10
Ideas: 0
Votes: 8 / 4.125000
Luck Points    Systems  (Technical/ Mechanical)   (General)

Luck Points are Fate's way of showing interest in the PC's, and the GM's way of rewarding the players.

Gossamer
September 6, 2013
Hits: 461
Comments: 12
Ideas: 0
Votes: 7 / 4.285714
Dwarven Calendar    Systems  (Societal/ Cultural)   (Specific)

How does a culture measure time underground, without any sun? The dwarves have got it covered.

caesar193
August 9, 2013
Hits: 444
Comments: 7
Ideas: 0
Votes: 7 / 4.357143
Lunism    Systems  (Divine/ Spirit)   (Specific)
"And Lo; today Alea Waxes, and she shall blesses us. For soon a great change is upon us, for soon our beliefs shall be hallowed! We as a group, we as a people, we as a religion, shall be acknowledged. Our efforts shall no longer be in vain!"

--The Prophet John, Sermon to the Capitol

Scrasamax
June 29, 2013
Hits: 282
Comments: 5
Ideas: 0
Votes: 3 / 3.833333
Somantic Parapsychic Powers    Systems  (Mystical)   (Specific)

Likely the most common class of parapsychic powers, somantic powers are also the least flashy and visible.

rickster
June 26, 2013
Hits: 337
Comments: 3
Ideas: 0
Votes: 2 / 3.750000
A Tale of Two Rituals    Systems  (Mystical)   (Defining)

An exploration of the differences between sorcerous and cultic vampires.

Scrasamax
June 23, 2013
Hits: 251
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
Technological Parapsychic Powers    Systems  (Technical/ Mechanical)   (Defining)

The vast majority of parapsychic powers do NOT manifest as freeform pyrokinesis or rotating thunder kicks.

Moonlake
June 15, 2013
Hits: 636
Comments: 24
Ideas: 2
Votes: 7 / 4.285714
Magic System based on Fengshui    Systems  (Mystical)   (Historical)

A magic system based on Yin Yang, the Five Elements (Wu Xing) and the Eight Symbols (Ba Gua)

Moonlake
June 2, 2013
Hits: 429
Comments: 16
Ideas: 1
Votes: 13 / 3.307692
The Dragon And Its Nine Offsprings    Systems  (Knowledge/Lore)   (Specific)

A mythical tale in wide circulation within the Dragon Empire about the Dragon, one of the First, and its Nine Off-springs

Moonlake
May 15, 2013
Hits: 465
Comments: 17
Ideas: 0
No votes
30 Symbols for Various Societies or Shop Signs    Systems  (Artistic/Performance)   (General)

An assortment of symbols and images associated with various societies and shop signs

Scrasamax
March 18, 2013
Hits: 293
Comments: 10
Ideas: 0
Votes: 8 / 4.375000
Angel BioModification    Systems  (Technical/ Mechanical)   (Specific)

An uncommon, but visually dramatic body modification in the Cosmic era

Scrasamax
January 28, 2013
Hits: 584
Comments: 7
Ideas: 0
Votes: 3 / 4.166667
Environmental Parapsychic Powers    Systems  (Mystical)   (Specific)

A list of Parapsychic powers that have physical manifestations

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Random Idea Seed View All Idea Seeds

       By: MoonHunter

Mages/ wizards and such use cards (playing cards or tarot cards) as training tools. The patterns created by certain layouts of cards are mnemonic devices to teach key elemental associations and paths. With such interesting names as the Tree of Life, Phoenix's tail, Rythm of Heart, and Balance of the sphere, there pattern represent the matrices used by magic users to focus and present power. Spell processes can be represented by a sequence of cards.

So mages will often be seen handing around hands of cards.

Wizards will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.

Ideas  ( Items ) | July 18, 2004 | View | UpVote 0xp


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