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Ancient Gamer
September 10, 2015
Hits: 330
Comments: 5
Ideas: 1
Votes: 3 / 4.166667
Bleakwood Character Creation II: Perks & Psionics    Systems  (Technical/ Mechanical)   (Defining)

After rolling stats, Bleakwood characters are given certain perks. They get 4 ability points, plus another 2 if they choose to have a dark side.

This submission covers special abilities (including psionics), special backgrounds, special items and dark sides.

January 3, 2015
Hits: 381
Comments: 1
Ideas: 0
Votes: 1 / 4.500000
Psychotronics    Systems  (Technical/ Mechanical)   (Specific)

Psychtronics is a field of arcanotechnology that deals with using machines to emulate the mentalist parapsychic realms such as as telepathy, mind control, memory manipulation, and emotional manipulation.

April 25, 2014
Hits: 668
Comments: 2
Ideas: 0
Votes: 2 / 5.000000
30 Genetic Mods    Systems  (Technical/ Mechanical)   (Specific)

30 common to uncommon genetic mods for the Cosmic Era

October 3, 2013
Hits: 551
Comments: 10
Ideas: 0
Votes: 8 / 4.125000
Luck Points    Systems  (Technical/ Mechanical)   (General)

Luck Points are Fate's way of showing interest in the PC's, and the GM's way of rewarding the players.

June 23, 2013
Hits: 715
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
Technological Parapsychic Powers    Systems  (Technical/ Mechanical)   (Defining)

The vast majority of parapsychic powers do NOT manifest as freeform pyrokinesis or rotating thunder kicks.

March 18, 2013
Hits: 669
Comments: 10
Ideas: 0
Votes: 8 / 4.375000
Angel BioModification    Systems  (Technical/ Mechanical)   (Specific)

An uncommon, but visually dramatic body modification in the Cosmic era

August 8, 2012
Hits: 735
Comments: 7
Ideas: 2
Votes: 4 / 2.875000
Soul Craft    Systems  (Technical/ Mechanical)   (Specific)

A technique that craftsmen use for creating the masterpiece of their lives (100 word submisson)

November 11, 2008
Hits: 2293
Comments: 8
Ideas: 0
Votes: 5 / 3.300000
Aetherball    Systems  (Technical/ Mechanical)   (Specific)

Aetherball: the only sport with a PSI rating.

June 8, 2007
Hits: 858
Comments: 6
Ideas: 0
No votes
Sci Fi Rating System    Systems  (Technical/ Mechanical)   (General)

Given the difference between fantasy and sci fie subs, I am proposing a voluntary Rating system

August 3, 2006
Hits: 5092
Comments: 13
Ideas: 0
Votes: 10 / 3.950000
Knuckle Roller    Systems  (Technical/ Mechanical)   (Defining)

A dice game of secrecy and side bets where even the looser can win.

December 10, 2005
Hits: 4785
Comments: 8
Ideas: 0
Votes: 3 / 4.000000
Steamery - A type of magic    Systems  (Technical/ Mechanical)   (General)

Steamery is a type of learning, like Magery and Lettery (Magic of Written words, Scholarly works), akin to Alchemy which combined elements of the two. It is considered a type of magic, the use of the four basic elements to produce “magical” power.

November 25, 2005
Hits: 6113
Comments: 10
Ideas: 0
Votes: 8 / 4.000000
Trollish Measurements    Systems  (Technical/ Mechanical)   (General)

Hathalfar holds the writhing troll down with his gloved fist and sword. The beast squirms at the touch of metal. “How far is Kolm?” he demands for the third time. “I said! A long way away,” replies the troll.

November 25, 2005
Hits: 3090
Comments: 6
Ideas: 0
Votes: 5 / 3.000000
Known World Measurements    Systems  (Technical/ Mechanical)   (General)

The measurements on Arth center around The Emperor and the Imperium.  The Imperium imposes certain standards upon its subjects to make communication and trade between areas easier.  Some of the most important was how much each coin was worth (and its basic size), the common language (imperial-low and high), and a system of measures.

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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