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Cheka Man
September 21, 2012
Hits: 288
Comments: 6
Ideas: 0
Votes: 6 / 4.416667
30 Wacky Wedding Customs    Systems  (Societal/ Cultural)   (Specific)

30 wierd, wonderful and wacky wedding customs for your worlds.

Scrasamax
December 1, 2010
Hits: 745
Comments: 1
Ideas: 0
No votes
NAIS Science Report 11    Systems  (Societal/ Cultural)   (Specific)

What most people call aliens and monsters are usually extra-dimensional creatures.

axlerowes
October 6, 2010
Hits: 1326
Comments: 10
Ideas: 0
Votes: 7 / 4.642857
30 Halfling Holidays    Systems  (Societal/ Cultural)   (Specific)

Time is measured for most by the events that are both constant and special.  "How many Christmas's ago was that?"   It should be no different for Halflings.

Kuseru Satsujin
January 7, 2010
Hits: 1356
Comments: 14
Ideas: 0
Votes: 13 / 4.153846
Zombie Day    Systems  (Societal/ Cultural)   (Specific)

A twisted zombiepocalypse creates a new holiday season.

MoonHunter
December 26, 2007
Hits: 1050
Comments: 0
Ideas: 0
No votes
Black Christmas    Systems  (Societal/ Cultural)   (Specific)

Black Christmas started on Dec 24, sunset in London, UK. It is the when the Grinches first attacked… and The Elfs came to Humanity’s rescue.

MoonHunter
December 2, 2006
Hits: 1980
Comments: 3
Ideas: 0
Votes: 2 / 3.750000
Ryder Honor Code    Systems  (Societal/ Cultural)   (Specific)

“If you are going to live in the Warren, you need to live by The Rules,” The Edge said.

“I can follow the Ward Rules as good as anyone,” the Green Ryder said.

He waves dismissively. “Those are not the rules I speak of. I speak of the ones that make you more than just another fool with a dragon mount. I speak of the ones that make you a True Ryder.”

Mourngrymn
November 10, 2005
Hits: 2679
Comments: 2
Ideas: 0
Votes: 1 / 3.500000
The Fourth Era of Hewdamia    Systems  (Societal/ Cultural)   (Specific)

Right after the 1000 years of human prosperity, it all suddenly came crashing down. Mortals became cocky with the returned use of magic. They were soon tested with the arrival of Dubaku’s children. While he was long lost to history, his children finally awoke.

Mourngrymn
November 10, 2005
Hits: 3091
Comments: 8
Ideas: 0
Votes: 3 / 4.000000
The Third Era of Hewdamia    Systems  (Societal/ Cultural)   (Specific)

With nearly 1000 years of there being an absence of the Gods that fell in the war of the Gods, things began to change. No one knows why but a shift in the politics of the Gods came to startling events.

Mourngrymn
November 9, 2005
Hits: 4089
Comments: 8
Ideas: 0
Votes: 4 / 4.500000
The Second Era of Hewdamia    Systems  (Societal/ Cultural)   (Specific)

The second era started off in better light than the 1st era ended. For almost 500 years there was a rebuilding going on with the Gison, continued growth for the Olwynn, and understanding with the Derevo about the different factions in their families. Like all things, this time had come to and end.

ephemeralstability
November 9, 2005
Hits: 5018
Comments: 4
Ideas: 2
Votes: 4 / 4.125000
Rangerspeak    Systems  (Societal/ Cultural)   (Specific)

This thread is for the development of rangerspeak, the dialect of the mountain rangers who guard the passes, known as munnum to those who hear it, for its resemblance to a mumbling noise…

Mourngrymn
November 8, 2005
Hits: 10686
Comments: 9
Ideas: 0
Votes: 7 / 4.857143
The First Era of Hewdamia    Systems  (Societal/ Cultural)   (Specific)

In the early days of Hewdamia, the Gods squabbled over the world and took what they could from the each other. There was little here but water and soil, yet the Three Gods fought over it still. The arrival of the newer Gods marked a turning point in the world as well as the Gods. The arrival marked the beginning of a war that wouldn’t see the first blow for centuries.

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The party has found the source of the strange creatures roaming the countryside. The rift in this reality glows with a silver hue, rippling with the wind but never moving. They step through and are immediately assaulted with the scent of rotting meat, some have to muster all their strength not to vomit. Strange cries similar to the beasts the party had faced before can be heard in the distance. Looking around, they see they are in a forest of grey and red rather than the normal brown and green. The trees are sticky to the touch and writhe, perhaps to get away or perhaps as a warning. The deeper the party goes, the more the forest seems to slither and move underfoot. The cries get closer and more numerous. Creatures lurk in the shadows, all the same color of their surroundings. Whatever the party came in here for, they had better do it fast. The forest of flesh is waking up, and it is so very hungry.
By: Kid Cannibal | Visit | UpVote 5xp

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