A colourful but universally applicable calendar.
Thirty systems of justice-or the most rank injustice, in some cases.
A system for samurai ranks. Still having trouble with the output of this one.
A short summary of the ranks used by the Gurkha Regiments of the British Indian Army.
An attempt to codify the Byzantine military system.
Ranks of the members of a particular craft guild or livery company.
A simplified explanation of the nobility of the Ottoman Empire.
A fantasy version of nobility from a Middle-Eastern type setting.
The hierarchy of the Hashashin, also known as the Order of Assassins or Silver Band.
The hierarchy of the Thuggee Cult.
Hierarchy of the Shinto religion.
Titles & Ranks for monastic religious organizations.
A summary of the various ranks found within the geisha community.
Ranks & Titles for Chivalric & Theocratic Knightly Orders
Mongol Military Ranks & Civil Organization
Titles & Ranks for a standard organized church hierarchy.
Land Forces military ranks for fantasy settings.
Expanded ninja ranks as used by myself.
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.