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hylandpad
October 24, 2011
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The Language Archeoc    Systems  (Societal/ Cultural)   (Defining)

"Archeoc isn't just a language, it's a piece of our history. Great empires rose and fell on the pillars of that great tongue, and it's legacy will forever, and inextricably bind Greatlanders together."

-Author Hedron Gadolfini

hylandpad
August 27, 2011
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Comments: 4
Ideas: 0
Votes: 3 / 4.666667
The Biv    Systems  (Societal/ Cultural)   (Defining)

A scholar and his student sat in the garden, drinking wine, breaking bread and pondering.

And so the student asked the scholar "O' great and wise Master please answer to me this; what word should describe the practice every man and every woman should do at all times?"

With no hesitance, the scholar replied "O' learned disciple, 'Reciprocity' is the word ye seek."

- The Biv, Tome of Life, The Ethical Collections (6), Parable 32

Murometz
December 12, 2008
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Comments: 30
Ideas: 1
Votes: 13 / 4.461538
30 Divine Concepts    Systems  (Societal/ Cultural)   (Defining)

After Buddha died, his shadow was still shown for centuries in a cave—a tremendous, gruesome shadow. God is dead; but given the way of man, there may still be caves for thousands of years in which his shadow will be shown. And we—we still have to vanquish his shadow, too.

-Frederick Nietzsche

B9anders
August 20, 2006
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Votes: 2 / 4.250000
World Orders in Éran    Systems  (Societal/ Cultural)   (Defining)

Although many tend to see the world as driven by power and money, there are many other forces at work in fantasy world to make the driving forces of the world more varied.

Scrasamax
February 7, 2006
Hits: 23013
Comments: 17
Ideas: 13
Votes: 9 / 4.444444
Low Sorcery    Systems  (Societal/ Cultural)   (Defining)

In too many games, role-playing takes a back seat to Kewl Powerz, a tag given to the multitude of spell lists, special abilities, and innate powers claimed by a character. Many times this is a problem of munchkins, or blowing up stuff becoming more important in a game than role-playing though alternate personas.

ephemeralstability
November 22, 2005
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Comments: 8
Ideas: 0
Votes: 2 / 4.250000
The Carycian Calendar    Systems  (Societal/ Cultural)   (Defining)

The Carycian calendar has been adopted by many countries since its invention by the Blue Monk, Frezzi Alberto, in the year 1. It evolved from the wonderment Alberto felt for the natural cycles and his attempts to understand and predict them.

Mourngrymn
November 7, 2005
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Ideas: 0
Votes: 6 / 3.916667
Tenets of Shadow    Systems  (Societal/ Cultural)   (Defining)

When one views a knight from afar thoughts of chivalry and deeds of heroic good flood the mind of the youthful and dreamers. But what does it mean when someone takes those same ideals and alter them to a darker view? When the thought of chivalry of light is replaced with a code of darkness? The Tenets of Shadows prevail.

Mourngrymn
November 7, 2005
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Votes: 2 / 3.750000
Tenets of Knighthood    Systems  (Societal/ Cultural)   (Defining)

When one views a knight from afar thoughts of chivalry and deeds of heroic good flood the mind of the youthful and dreamers. But what does it take to gain that title? What is it to follow the code of all knights? The Tenets of Knighthood determine that.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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