The School of Jundera is the most ancient school of Amandaeanic magic. Few know it’s history.
Do you Remember?
The Seeker was a mystic guardian from long ago. He was a hero and a companion to Greater Heroes. To ensure the Realms would be protected, he charged his apprentices to teach others.
BlenderofSixElement’s Way is the system of magick known to all the known world of Arth. There may be native minor magic systems, but the only effective system is BlenderofSixElement’s Way.
The followers of this school specialize in the control of the Fog phenomenon. In a world where most magical effects have only a short duration, theirs can stay active for hours, even days in some rare cases.
Folk magic is more of a magical tradition than a school of scholarly research being as old as the hills, some say as old as time itself. It is as deeply ingrained to the psyche of the country folk as the changing of the seasons and has been passed down from father to son and mother to daughter for countless generations.
Here, fantasy meets science-fiction. Little green men have built automated outposts for the research of this planet.
These are mystic traditions and their attendant sources.
Necromancy: By some it is considered as nefarious black arts and by others a vault of opportunities, the very key to the secrets of life. A substantial part of the necromancer’s practice is devoted to undeath; a state in which one is neither alive nor dead. Unbeknownst to the general populace there are three ways in which undeath can provoked, and the curse of unlife bestowed upon the recipient.
This is a system for balancing magic based on two negative aspects: A) Magic creates “noise” that those sensitive to power will notice and B)Magic is channeled through rifts to other parts of reality OR other dimensions/planes/what have you and those rifts can get out of control…
Magical Fiends: When a mage or wizard casts a spell and draws more energy than s/he needs Magical Fiends are drawn to that spot and they feed of the extra magic as long as they can. When someone's magic is being fed off of they can't cast spells as well and they feel weaker. The only way to remove a magicial fiend is for it to be drawn away by someone else's power or to go to the very spot you first cast the spell and kill them