Vampires have strange powers indeed.
To the winds with memorizing spells and counting mana points.
"He’s dead, Sir Paladin." "... What?" "Hens-bane, my Lord, a false tooth. Not even our best interrogators could get an answer from him now." "Bring the corpse to me. The veil of death will be pierced."
Dire Ape, I choose you!!!
Rotten piles of choss, that’s all that was left of the wizard’s tower, that’s it.
Not all magic is focused on war or power. Some magic is used to ease some of the hazards of normal life. The school of Midwifery is one such school.
The Zoimorph School of Magic is a school of magic specialized in altering and creating variants of life, sometimes referred to as Arcanaeugenics.
"a new (scientific) truth does not triumph by convincing its opponents and making them see the light, but rather because its opponents eventually die, and a new generation grows up that is familiar with it."
I have never been happy with the way that magical constructs were presented in games. Admittedly, a large statue stomping the surrounding countryside is an impressive image. But the logic (or lack thereof) involved has always bothered me.
"The nothing outside of Creation defies our description and reasonings, leaving us with just the effects and our attempts to explain it." ~Energies of the Universe, Praetor Skelundus H’renta
The sum of all spellcasting traditions of one world - or most of them - in one place.
The school of Entwiners is formed around the art of creating magic with rope and knots.
Deep forests hide many secrets, and traditions older and stranger than civilization itself.
The art of putting spells within spells.
Elven soldiers, elven armies? What a human, and therefore shortsighted, idea…
Athiyk student quote
Ah, MAGIC. A simple word, yes, but with countless meanings, endless depth, and doubtless power.
Somewhat system specific, but bear with me.
Galron has found lasting fame for simply being the first one who mentioned the stones in the record. This ancient parchments, translated into so many languages, is a hodge podge of various techniques that can be done, processes to do many of them, and vague hints about what can be done what the older magics.
All that was, all that is, all that will be, all Creation is formed of the Five Elements.
Ritual Magic, a viable (albeit forgotten) alternative to Kren.
An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.
The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...