So often, magic is used for either raising Undead, hurting people in some way, or healing people. Nothing else. When there are so many other uses for magic in any magic-rich society. Uses like...
In the years before the advent of arcanotechnology and dimensional fatigue events, teratology was the study of abnormalities and biological deformations. In the wake of the second renaissance, it became the study of exomorphs, extradimensional entities, and most prominently, teratomorphs, more commonly and vulgarly known as kaiju.
An introductory text to the demands of demon summoning.
Likely the most common class of parapsychic powers, somantic powers are also the least flashy and visible.
An exploration of the differences between sorcerous and cultic vampires.
A magic system based on Yin Yang, the Five Elements (Wu Xing) and the Eight Symbols (Ba Gua)
A list of Parapsychic powers that have physical manifestations
The founder of Procrastinamancy was a man called Frederick Johnson. A normal guy who grew up in a place without Mathom, Fred had one "flaw." It was procrastination. Fred took the art of Procrastination and turned into magic.
A system of rune making, allowing for various effects.
The Achturardackians were pioneers of sigil based magic, and their techniques for building glyphs, sigils and seals remain the foundation of magic inscription.
A special method of fortune telling (100 word submission for the Ye Olde Archaic Word Challenge)
Babies-In-The-Eyes: The miniature reflection of himself which a person sees in the pupil of another's eye on looking closely into it.
Science has many answers, and with the advent of hypertechnology and arcanotechnology it seemed that there were no questions left to be conquered. But the manifestation of parapsychic abilities, wastelands, and the 'Storm' left many questions and no answers.
More than just ink and dedication, these tats pack some serious power.
An overview of the Disciplines of Magick within the Eyre System.
Includes: Alteration (and Transfer-Alteration), Soul-Command, Ritual, Soul-Leech, and Abysmal-Craft.
An introduction to the key ideas to the sources of Magick in the Eyre System. Includes an overview of Elemental-Mana and Soul-Mana, along with the various types within each.
Casting spells is a difficult, oftentimes dangerous task. Power can be attained in spades by those so inclined, but controlling it once unleashed is something else entirely. There are a number of different ways that the form of the spell, the spell matrix, can be encoded, each with their own advantages and disadvantages.
"Sorry?! There's nothing to be sorry about boy! That was a conflagration worthy of my applause, my commendation even. Now excuse me, I have to go don new robes. These are a bit...burnt."
-Circle Master Caius Aurelias, to his Apprentice Idimus
"Anyone can draw a map, boy - there's no more difficulty in that than laying brick. What makes maps useful is when they are so proper, so precise, that they are living images of the places they represent. Encompassing knowledge of the geography, and mastery of the very space itself - that, child, is cartogramancy."
- Sage Pakpao Sasithorn, Chief Lecturer, the Ezagun-Darkbolt College of Cartogramancy
More cantrips for a wizard who likes options
Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.
He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.
His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.
His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.
Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.