In the years before the advent of arcanotechnology and dimensional fatigue events, teratology was the study of abnormalities and biological deformations. In the wake of the second renaissance, it became the study of exomorphs, extradimensional entities, and most prominently, teratomorphs, more commonly and vulgarly known as kaiju.
An introductory text to the demands of demon summoning.
Likely the most common class of parapsychic powers, somantic powers are also the least flashy and visible.
An exploration of the differences between sorcerous and cultic vampires.
A magic system based on Yin Yang, the Five Elements (Wu Xing) and the Eight Symbols (Ba Gua)
A list of Parapsychic powers that have physical manifestations
The founder of Procrastinamancy was a man called Frederick Johnson. A normal guy who grew up in a place without Mathom, Fred had one "flaw." It was procrastination. Fred took the art of Procrastination and turned into magic.
A system of rune making, allowing for various effects.
The Achturardackians were pioneers of sigil based magic, and their techniques for building glyphs, sigils and seals remain the foundation of magic inscription.
A special method of fortune telling (100 word submission for the Ye Olde Archaic Word Challenge)
Babies-In-The-Eyes: The miniature reflection of himself which a person sees in the pupil of another's eye on looking closely into it.
Science has many answers, and with the advent of hypertechnology and arcanotechnology it seemed that there were no questions left to be conquered. But the manifestation of parapsychic abilities, wastelands, and the 'Storm' left many questions and no answers.
More than just ink and dedication, these tats pack some serious power.
An overview of the Disciplines of Magick within the Eyre System.
Includes: Alteration (and Transfer-Alteration), Soul-Command, Ritual, Soul-Leech, and Abysmal-Craft.
An introduction to the key ideas to the sources of Magick in the Eyre System. Includes an overview of Elemental-Mana and Soul-Mana, along with the various types within each.
Casting spells is a difficult, oftentimes dangerous task. Power can be attained in spades by those so inclined, but controlling it once unleashed is something else entirely. There are a number of different ways that the form of the spell, the spell matrix, can be encoded, each with their own advantages and disadvantages.
A short summery of my homebrew theories of maigc.
"Sorry?! There's nothing to be sorry about boy! That was a conflagration worthy of my applause, my commendation even. Now excuse me, I have to go don new robes. These are a bit...burnt."
-Circle Master Caius Aurelias, to his Apprentice Idimus
"Anyone can draw a map, boy - there's no more difficulty in that than laying brick. What makes maps useful is when they are so proper, so precise, that they are living images of the places they represent. Encompassing knowledge of the geography, and mastery of the very space itself - that, child, is cartogramancy."
- Sage Pakpao Sasithorn, Chief Lecturer, the Ezagun-Darkbolt College of Cartogramancy
More cantrips for a wizard who likes options
One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?