An introductory text to the demands of demon summoning.
Likely the most common class of parapsychic powers, somantic powers are also the least flashy and visible.
A list of Parapsychic powers that have physical manifestations
A system of rune making, allowing for various effects.
...or Lego Magic, if you will.
The scent of magic
Not all magic is focused on war or power. Some magic is used to ease some of the hazards of normal life. The school of Midwifery is one such school.
"The nothing outside of Creation defies our description and reasonings, leaving us with just the effects and our attempts to explain it." ~Energies of the Universe, Praetor Skelundus H’renta
All that was, all that is, all that will be, all Creation is formed of the Five Elements.
Ritual Magic, a viable (albeit forgotten) alternative to Kren.
One spellcaster cannot achieve very much, but many minds can. Like insects, spellcasters are at their most formidable when they are united.
The School of Jundera is the most ancient school of Amandaeanic magic. Few know it’s history.
BlenderofSixElement’s Way is the system of magick known to all the known world of Arth. There may be native minor magic systems, but the only effective system is BlenderofSixElement’s Way.
The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if "Gorflin the Large," a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.