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Spark
January 2, 2006
Hits: 7338
Comments: 6
Ideas: 6
Votes: 6 / 4.333333
On Death and Undeath    Systems  (Mystical)   (Defining)

Have you ever been confused by the mess of rules and philosophies concerning death and the undead? Here’s an attempt to lay down a set of rules to end all confusion.

Scrasamax
December 18, 2005
Hits: 5033
Comments: 6
Ideas: 0
Votes: 6 / 4.166667
The Year of Red Leaves    Systems  (Mystical)   (Defining)

In the royal year 451, also known as the year of Red Leaves, something strange occured. A star fell blazing from the heavens, in to the Midlands. Imperial Wizardry could be sent to examine the object. However things changed in the area. Royal Viziers were unable to postulate a cause for the matter, but the fact that none of the countyfolk were alive led to the whisper of one, chilling word. Zombie.

manfred
December 10, 2005
Hits: 6380
Comments: 4
Ideas: 10
Votes: 3 / 3.666667
Unique Magic Items    Systems  (Mystical)   (Defining)

Magic is a strange power, that can be harnessed (or not?), but never fully understood. Magic should be unique. Magic could be REALLY unique on this one world…

Iain
December 3, 2005
Hits: 71767
Comments: 14
Ideas: 23
Votes: 10 / 4.750000
Gemstone Magic    Systems  (Mystical)   (Defining)

The magic in my roleplay system is based around gemstones. It started off with the fact that wizards could use gems to regain lost mana: essentially, the gems were nothing more than glorified potions of mana. Since then I’ve managed to expand the uses of gems considerably and make them much more integral to the magic system; however, I still feel there is a lot more that I could do with them if I could only think of it! Basically, I’m asking for any ideas and suggestions that people have on how to make the gems and magic more interlinked.

MoonHunter
November 30, 2005
Hits: 17476
Comments: 16
Ideas: 17
Votes: 11 / 4.818182
Garan- The Name of Magic    Systems  (Mystical)   (Defining)

Magic is a living entity, simple and non-sentient, but reactive to large-scale emotional states. Its name, like we might call a dog, “Dog”, is Garan. It is better to think of it as a huge astreal vine like plant, rather than an animal.

Shadoweagle
November 30, 2005
Hits: 8968
Comments: 12
Ideas: 11
Votes: 6 / 4.750000
Newtons Magic    Systems  (Mystical)   (Defining)

Quote from: “Sir Isaac Newton” Every action has an equal and opposite reaction

MoonHunter
November 30, 2005
Hits: 9213
Comments: 16
Ideas: 13
Votes: 7 / 4.285714
Wheel Magic    Systems  (Mystical)   (Defining)

The young priest had been healing in the market place for free. Someone seeking bounty gold had told someone at the temple. "Hut. Hut. Hut" The Temple Knights in formation came marching down from the temple.

The young priest stood up. He reached into his pouch. With a smile he put the top into the Bey. With a spin, the 1000 prayers to the spirits came forth. The spirit responded. The wind whirled and buffetted the troops. They fell into each other and were having trouble getting due to the wind that only they felt.

The priest picked up his top and ran away. They would not catch him today.

Siren no Orakio
November 15, 2005
Hits: 7057
Comments: 12
Ideas: 0
Votes: 9 / 3.611111
Rune-Slivers    Systems  (Mystical)   (Defining)

A form of magic whereupon talismans are grafted to the skin in order to grant power.

oakleafbard
November 2, 2005
Hits: 2896
Comments: 4
Ideas: 0
Votes: 4 / 3.500000
The Tower of Troubles    Systems  (Mystical)   (Defining)

The Tower of Troubles is a Mages guild where young wizards and sorcerors are trained in the Art. It arose as a compromise between the gods of Bareel and the human practitioners of magic.

Mourngrymn
November 2, 2005
Hits: 7112
Comments: 11
Ideas: 0
Votes: 7 / 4.214286
Spell Crystals    Systems  (Mystical)   (Defining)

Millenia ago the Gods changed how the mystical forces on the world were governed and used. No longer were the mortals able to pluck the power from the very air and use it. So they altered it, thinking the mortals were not clever enough to find a way to use it again. The God’s crystalized the magic and placed the power in the four elements of the world. Now mortals did indeed determine a way to use magic again, albeit at a much lower proficiency. Magic users now require a focus staff made of the very essence of magic. These crystal staves store the mystical energies required to cast spells, needing to be recharged over time. The magic users scribe, etch, or carve the spells symbols directly on the staves and focus the energy through the symbols.

manfred
October 30, 2005
Hits: 3616
Comments: 5
Ideas: 0
Votes: 4 / 3.250000
Path of the Days Gone By    Systems  (Mystical)   (Defining)

Do you Remember?

manfred
October 30, 2005
Hits: 4501
Comments: 12
Ideas: 0
Votes: 6 / 4.083333
The Masters Of Fog Magic    Systems  (Mystical)   (Defining)

The followers of this school specialize in the control of the Fog phenomenon. In a world where most magical effects have only a short duration, theirs can stay active for hours, even days in some rare cases.

manfred
October 30, 2005
Hits: 3832
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Implant-based Magic    Systems  (Mystical)   (Defining)

Here, fantasy meets science-fiction. Little green men have built automated outposts for the research of this planet.

manfred
October 30, 2005
Hits: 64645
Comments: 12
Ideas: 0
Votes: 5 / 4.000000
Schools of Magic    Systems  (Mystical)   (Defining)

These are mystic traditions and their attendant sources.

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       By: ephemeralstability

THE GNOMES OF UDNALOR: Part II

Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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