Hall of Honour Featured

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manfred
January 30, 2006
Hits: 39595
Comments: 83
Ideas: 1
Votes: 34 / 4.617647
Mathom, the God of Delays    Systems  (Divine/ Spirit)   (Defining)

Mathom, the God of Delays, is an overlooked but powerful entity. Few worship him, but many remember him with word and deed.

ephemeralstability
November 11, 2005
Hits: 11526
Comments: 25
Ideas: 0
Votes: 15 / 4.900000
Ars Dracopodemiae    Systems  (Knowledge/Lore)   (Specific)

A transcription, beyng the seminal introduction by Mr S J Ponsuler to the theory and praxis of Dracapodemy, the studie of Dragons’ migration patterns. This tome ys to be founde in the librarie of Anserne University, alonge with many years of copies of the Dracapodemyst’s Almanac not to mention verious othere tomes on the subjecte.

(Another submission I’m transferring over to the main site from the fora).

MoonHunter
November 30, 2005
Hits: 19149
Comments: 17
Ideas: 17
Votes: 12 / 4.791667
Garan- The Name of Magic    Systems  (Mystical)   (Defining)

Magic is a living entity, simple and non-sentient, but reactive to large-scale emotional states. Its name, like we might call a dog, “Dog”, is Garan. It is better to think of it as a huge astreal vine like plant, rather than an animal.

Dozus
June 1, 2011
Hits: 3316
Comments: 21
Ideas: 2
Votes: 10 / 4.900000
Cartogramancy - The Magic of Maps    Systems  (Mystical)   (Defining)

"Anyone can draw a map, boy - there's no more difficulty in that than laying brick. What makes maps useful is when they are so proper, so precise, that they are living images of the places they represent. Encompassing knowledge of the geography, and mastery of the very space itself - that, child, is cartogramancy."

- Sage Pakpao Sasithorn, Chief Lecturer, the Ezagun-Darkbolt College of Cartogramancy

Scrasamax
January 30, 2017
Hits: 994
Comments: 5
Ideas: 0
Votes: 4 / 4.750000
Intersectionality and Protoculture    Systems  (Societal/ Cultural)   (Specific)

Intersectionality is the nebulous web of privilege and discrimination that is the crux of social justice/injustice, and protoculture is the passing of behaviors from one generation to the next among non-human primates

drphluid
December 10, 2005
Hits: 19438
Comments: 22
Ideas: 34
Votes: 12 / 4.250000
Cantrips    Systems  (Mystical)   (General)

The little things matter.

Murometz
December 12, 2008
Hits: 7560
Comments: 30
Ideas: 1
Votes: 13 / 4.461538
30 Divine Concepts    Systems  (Societal/ Cultural)   (Defining)

After Buddha died, his shadow was still shown for centuries in a cave—a tremendous, gruesome shadow. God is dead; but given the way of man, there may still be caves for thousands of years in which his shadow will be shown. And we—we still have to vanquish his shadow, too.

-Frederick Nietzsche

Kassil
January 8, 2008
Hits: 8355
Comments: 14
Ideas: 0
Votes: 9 / 4.777778
Thaumatechnology    Systems  (Mystical)   (Defining)

Thaumatechnology - in a world where straight magic has an unnerving tendency to get the user killed, either by magical catastrophe or by being lynched by an upset mob, this is a much safer form of magical use… Even if it does occasionally explode.

Scrasamax
December 3, 2005
Hits: 14087
Comments: 56
Ideas: 14
Votes: 19 / 4.763158
Scrasamax's Guide to Orcs    Systems  (Societal/ Cultural)   (General)

Recently unearthed this gem of mine, and thought to post it. Its writing predates my joining of Strolen, and I found quite a few interesting bits in it. It is nearly completely written and I am going to endeavor to finish writing it out. Until then, I plan to post it here, perhaps a section a day or so. Enjoy, expand, criticism, comment.

Scrasamax
August 23, 2006
Hits: 14144
Comments: 14
Ideas: 16
Votes: 10 / 4.800000
The Sidereal Calendar    Systems  (Knowledge/Lore)   (Specific)

A composite calendar devised by magi based on the movement of the stars rather than the movement of the moon or the sun.

manfred
July 13, 2006
Hits: 20699
Comments: 11
Ideas: 4
Votes: 7 / 4.642857
Spirit World    Systems  (Divine/ Spirit)   (Defining)

A world of spirits, that exists alongside to ours.

Cheka Man
June 12, 2007
Hits: 6975
Comments: 21
Ideas: 0
Votes: 16 / 4.406250
The God of Small Things    Systems  (Divine/ Spirit)   (Defining)

For want of a nail a horse was lost
For want of a horse a rider was lost
For want of a rider a message was lost
For want of a message a battle was lost
For want of a battle a kingdom was lost…

Which serves as a warning not to get on the wrong side of the God of Smalll Things.

Ria Hawk
July 1, 2007
Hits: 15999
Comments: 18
Ideas: 0
Votes: 10 / 4.700000
The Court of a Thousand and Nine Sorrows    Systems  (Divine/ Spirit)   (General)

Humans are very emotional beings, and feel things much more strongly than most other creatures.  Sometimes, they feel things a little too strongly.

Dossta
October 24, 2012
Hits: 5043
Comments: 16
Ideas: 0
Votes: 11 / 4.772727
30 Things That Grow in a Dwarven Beard    Systems  (Agriculture/ Husbandry)   (General)

Dwarven beards are rich habitats for the enterprising critter.

Nobody
February 1, 2006
Hits: 10034
Comments: 17
Ideas: 0
Votes: 8 / 4.687500
Music of Mordalin    Systems  (Artistic/Performance)   (Specific)

This is the music played by the music box of Mordalin. It can be downloaded and comes in two mp3 versions: a repeatable version, and a non-repeatable version.

Ancient Gamer
October 28, 2005
Hits: 30386
Comments: 8
Ideas: 0
Votes: 5 / 4.200000
Of Saints    Systems  (Divine/ Spirit)   (General)

Saints and Sainthood: The inside story on the ascended

Mourngrymn
November 10, 2005
Hits: 12629
Comments: 9
Ideas: 1
Votes: 2 / 4.000000
History of Hewdamia    Systems  (Societal/ Cultural)   (Historical)

In the early days of Hewdamia, the Gods squabbled over the world and took what they could from the each other. There was little here but water and soil, yet the Three Gods fought over it still. The arrival of the newer Gods marked a turning point in the world as well as the Gods. The arrival marked the beginning of a war that wouldn’t see the first blow for centuries.

Scrasamax
September 2, 2006
Hits: 7430
Comments: 9
Ideas: 0
Votes: 7 / 4.500000
The Astral Sea    Systems  (Transportation)   (Specific)

The Sea that touches all shores.

valadaar
December 16, 2006
Hits: 11266
Comments: 35
Ideas: 5
Votes: 8 / 4.187500
School of Entwiners    Systems  (Mystical)   (General)

The school of Entwiners is formed around the art of creating magic with rope and knots.

Ria Hawk
March 14, 2007
Hits: 24156
Comments: 22
Ideas: 15
Votes: 9 / 5.000000
X-Jacks    Systems  (Mystical)   (General)

I have never been happy with the way that magical constructs were presented in games.  Admittedly, a large statue stomping the surrounding countryside is an impressive image.  But the logic (or lack thereof) involved has always bothered me.

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Random Idea Seed View All Idea Seeds

       By: tinypoisonousfish

Bag on a Stick

Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.

As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.

The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.

Ideas  ( Items ) | December 31, 2009 | View | UpVote 5xp


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